Thursday, August 10, 2017

The OpenSim Power Boat Association : Things Learned

Hello again anyone reading this.

     The OSPBA has got a bit of attention lately, and it has been a great experience for myself and a few other people, quite a few things about the Physics Engines currently being used ( Bullet and ubODE )have been brought out and into the open.

    For one thing I think we have all learned that there is a good bit of broken Mesh content out there, not that this is all bad, let's face it the Havok Physics Engine pretty much rules the Video Game Industry. Bullet and ubODE are relatively new and have been making progress as expected.

    I doubt if we can go back in time and fix all of the current broken content, that however does not mean it is impossible to move forward and fix the flaws.

JayR Cela :_)


Han Held said...

Are you wed to a set of scripts that preclude sticking with bulletsim?

As far as I understand things, it's uobde that breaks mesh,not bulletsim.

JayR Cela said...

Hi there han Held, it is not is not that ubODE breaks things, they were uploaded improperly to begin with, the problem is OpenSim Instructions that could use an update to better explain the proper procedure.

We decided to stick with Bullet for now. I am not a big fan of running around all over the grid placing Invisi-Prims everywhere

Thank you for your comment.

JayR Cela