tag:blogger.com,1999:blog-5151918518232357421.post6545517295921591985..comments2023-09-28T10:59:47.384-04:00Comments on The Virtual World Technologist: SecondLife : Current State of SL Server's : Mayhem or Method To The Madness ?JayR Celahttp://www.blogger.com/profile/12908338779734393254noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5151918518232357421.post-17315973248035428632012-09-26T15:52:02.104-04:002012-09-26T15:52:02.104-04:00Hi there Eddie
My personal feeling is that ei...Hi there Eddie<br /><br /> My personal feeling is that either someone does not know what the hell they are doing - or - the system is such a cobbled together hack job it is beyond fixing properly at this point. <br /><br /> Kinda like a 10 or 15 year old car with 250,000 miles on it, ya do what ya have to, in order to keep it running, and that's it. <br /><br /> More and likely a combination of the 3 / LOL <br /><br />JayR :_) JayR Celahttps://www.blogger.com/profile/12908338779734393254noreply@blogger.comtag:blogger.com,1999:blog-5151918518232357421.post-28502860216934267162012-09-26T15:01:40.832-04:002012-09-26T15:01:40.832-04:00Updating basic server architecture and capacity is...Updating basic server architecture and capacity is not exactly rocket science is it JayR? Uh........ would you say this is a three week project for some tech heads if we keep basic programming the same or would you cut it to two weeks?<br /><br />It has amazed me in the six years I have been following Second Life how little technical progress has been made. But for Pathfinder and Mesh, hundreds of thousands of dollars have been spent further taxing the limited capabilities of the current systems now. <br /><br />Go figure! Eddi Haskellhttps://www.blogger.com/profile/10365026406880360184noreply@blogger.com