Tuesday, December 31, 2013


Virtual Worlds : CinnaMate Studio : File Management : My Vision : JayR Cela

By Avatar JayR Cela

    I been waiting for a while so that I could finally give out some information on my CinnaMate Studio project, it has turned out to be a wonderful learning experience so far, I believe in it.

    When I first came across the Cinnamon User Interface for Linux, I absolutely fell in love with it.

Here is a brief look look at some file access management wizardry I am trying to mold together, I love the versatility and integrating a touch screen, mouse and voice UI environment, that is this projects ultimate goal.

   So far my experiments have been mixed with a number of issues I'm still working on.  I'm offering this brief teaser video / LOL / it is speed enhanced, just a joke on my part :_)


Teaser 1 File management : CinnaMate Studio

JayR Cela

Tuesday, December 17, 2013

SecondLife : Method To The Madness : Hopelessly Break All TPV's

By Avatar JayR Cela

    This is just my opinion, LL is completely befuddled by the fact that most people feel all of the official viewers Bite The Big One !

    They all suck, it is beyond belief that simple things like a re-sizable camera control, and the ability to Mute Specific Group Chats has never been addressed in any of the official releases.

     How many people do you know that are using a LL viewer ?

     More and likely almost no one !!!!

    Pretty close to ZERO !!!!!!!

     So what do they do ?

     I Guess the lab figures....

    Push out a barrage of completely unreachable goals for the TPV's

         [ more and likely no one can figure this out ]

And the platform is in a total state of collapse.

     The way I look at it is / LL know's the TPV's are kicking their ass, so we just gonna shut em down, with ton's of crap even we cant figure out.

JayR Cela :(

Real Life : Politic's & Food

By Avatar JayR Cela

    Have you taken a look lately at the labeling of so-called food ingredient's lately ?

    If you don't realize that we are being slowly poisoned to death by Big Agriculture and Big Pharmaceutical groups, then you are truly living in a completely brain dead Fox New's environment. The longer I live and take a look around at the seemingly unstoppable and rampant total Greed is Good, and screw everyone else attitude of my fellow human beings, currently being blasted upon the truly ignorant  among us.

    I can only Cry

JayR Cela :(

Monday, December 9, 2013

SecondLife : My 8th Year Here : It's Been Kool :_)

By Avatar JayR Cela

    Oh My God, I'm a SL old-fart / LOL :_) t has been a lot of fun. I certainly don't have as much free time to devote as I once did. But I plan on sticking around as long as the platform remains viable and relevant.

    So heres to the Big 8, and all the very kool people I have met through the years, you folk's are the greatest. And to my SL Partner of 8 years / December-7-2005 / Cathy Jackson, I love you all.

    *Bigg Huggs* & *Happy Holiday Season*

JayR Cela :_)

Saturday, December 7, 2013

Virtual Life : Real Life : Electronic Waste Disposal The Responsible Way

By Avatar JayR Cela

     Ok this is just a total Rant on my part, has anyone with some sort of common sense actually realized the massive amounts castaway electronic waste the World as a whole is currently creating. Most all of this crap end's up in a landfill somewhere, and more than likely un-regulated, depending upon a shit load of variables.

   I don't know about you, I go through a lot of electronic good's from time to time, most everything is used, and donated, I do my best to refurbish what is feasible, the rest is disposed of properly, 9 out of 10 times I take the stuff left over to a local Best Buy, drop it off at the service counter and it gets sent to a recycling center. This is a really great service, I'm not plugging anyone here.

    I'm trying to make a point !!!

    If you have old broken down electronic good's, appliances, Do The Right Thing !!!

    Dispose of them properly, old electronic waste seriously needs to be recycled, not dumped into a landfill !!

JayR Cela :(

Tuesday, December 3, 2013

Virtual Worlds : On Line MMOs : Will Linux Save The Day ? It's The Game's Stupid !

By Avatar JayR Cela

    Ok by now most people know that I'm a Linux person, and it sometimes leaves me felling a bit left out of the inner circle of things. LOL :_)

    I think that you will see the tide start to change rather drastically sometime around the 4th quarter 2014. Both, Microsoft and Sony have bought into the AMD / ATI - APU  architecture, and more recently Valve with their new kid on the block, Steam Box prototype release(s)

    I think this is an exciting time for Linux fan-folk's of all sorts, here's why. OpenGL !!!!  
Apple, Sony, Android, Nintendo and just about every wiz-mo-gizmo that is not MS based use's the Open Graphics Language platform in order to display the images we see on our screens.

   As we live and breathe Valve is fast at work ( The Steam Machine ) convincing various Game Design Studio's to port over to Linux.

    Sony, possibly Nintendo and Android developers may favor the huge advantage of skipping a lot of bull crap and unnecessary work dealing with the propitiatory MS Direct-X development platform.

    I don't know, it's just a thought. I hope it does not end up like the 3DO platform envisioned and developed by the legendary Video Game pioneer Trip Hawkin's, it was introduced way before consumer grade technology was ready. Haa-Haaa- I still have one :_)

    All and all it is going to boil down to 1 thing, ( besides hardware ) and that can only be summed up with one simple phrase.  "It's The Game's !!! -- Stupid's !!!

    So far most of what I have seen on the Linux game front is a lot of ho-hum just another First Person Shooter garbage, the same old crap currently running amok across the face of the gaming world. Now, give me a Diablo or Final Fantasy, WOW, SkyRim, - whatever, and I think you can catch my drift here.

JayR Cela :_)

Wednesday, November 27, 2013

SecondLife : The Need For Tear Off Screen Menu's

By Avatar JayR Cela

    A few day's back I was rambling on about 32x ~vs~ 64x SecondLife compatible viewers, and got a bit side tracked with the Tear Off Menu capabilities that were first being introduced back in the Project SnowGlobe days.

    It basically boils down to this, SL as a platform in a multi monitor set-up configuration for one reason or another does not or never has officially had a in built tear off menu function. I have no idea why, but the other day one of this blogs regular reader's : Lord posted in the comment sections about this exact issue being discussed years ago, LOL a lot of years ago, another great idea just swept under the proverbial invisible carpet by The Lab.

     I have been involved with SL for 8 years now, and have watched all sort's of changes happen. Some of this stuff is really funny, I recall going to those meetings back with the SnowGlobe project lead Matthew Linden, and the ongoing server project headed up by Zero Linden, he is a genius and was the driving force behind the Rolling Restart's capability SL now enjoys, making the overall SL experience more enjoyable for everyone. Years ago LL would routinely shut the Entire Grid down once a week. So count your blessing's I guess / LOL :_)

    At that point a new CEO Mark Kingdon had just taken the reigns, and was steering the over-all SL environment towards a real life advertising based platform, any long time Second Lifer knows the back story to that fiasco. As a result the SecondLife Viewer itself made a dramatic architectural change. The amount of bugs both during and ongoing can easily be explained any way you choose, I choose the word Painful.

   One way or another Multi Screen Tear Off menu's was never officially built into the newer SnowStorm code base, and that was tied into the then current server side changes being worked out between  then Zero Linden and IBM ~ prehaps ~ Sun Micro / Who knows ? I don't really remember now. It was however an interesting and turbulent time for SecondLife, and a lot of fun too. I managed to dig up 2 old photo's from Zero Linden's meeting place. Just thought I would share these with ya. I believe these are from sometime in late 2007, give or take a bit :_)

    That point is totally irrelevant now. The V3.x viewer architecture and the seemingly dwindling current TPV variants are all very stable. So why don't we have Tear Off Screen Menu's ?

    I'm going to repost Lord's comment and the link that he gave describing this much needed feature to the SL viewer.

 Hi JayR ! Your idea of the Tear Off Menus was actually implemented a long time ago by a viewer called MonoVida Studio / MonoVida Communicator...and was proposed for adoption by Dzonatos Sol (aka Jonathan Ballard )to LL in the Jira entry SNOW-375. Somehow, when Snowglobe 2.0 was ditched for the new moniker Snowstorm 2.0, they lost this project as well. According to Jonathan Ballard it wouldn't be all that hard to implement it, but that due to upcoming changes in internet protocols he suggests waiting till they have been implemented to develop such a viewer. If you would like to read more about it, try here: http://icyspherical.blogspot.com/2010/07/overview-snow-375-is-api-to-snowglobe.html
Monday, November 25, 2013 at 1:05:00 PM EST

    Ya really gotta read this.

JayR Cela :_)

P.S. @Lord / thanks :_)

Thursday, November 21, 2013

Real Life : U.S.A : Harry Reed Finally Miraculously Grows A Pair

By Avatar JayR Cela

     Yes, I am so happy that the speaker of the Senate finally said enough is enough.

JayR Cela

SecondLife : Should You Be Using 64 Bit ? / NO !! Not Yet !

By Avatar JayR Cela

    OK all the 64-bit gear-heads  out there, It's a firm MAYBE !! / LOL :_)

    The SL source code is still 32-bit !!!!

    Until that changes, all this 64-bit madness is meaningless.

     One thing I would really like to see introduced into the SL viewer would be the ability to Tear Off Menus onto a second or 3rd Monitor screen. This is not a 32 or 64-bit issue, the fact that the SL Viewer-2-3 architecture currently does not allow this is a real shame on the the Lab's part, and until that happens SL will be regulated to a has been.

    So if you are thinking of downloading a 64-bit viewer, don't waste your time.

    Just my opinion.

JayR Cela

Have You Ever Used A Mac-Mini ?

By Avatar JayR Cela

   I've been using and building desktop computers for as long as I care to remember, and I absolutely loathe something I can not take apart to upgrade or fix when it breaks. But recently with numerous advancements in the micro chip technology area comes change.

    Two years ago I would have said, no if I can not take it apart, I don't want it.

    However, I just had a recent experience with a new Macintosh Mini computer pumped up with 8-GB Ram and a 2 Terabyte HD and WOW !!

    You couple that with the Thunderbolt connection and OMG !!

I guess I changed my mind.

Now I want one !

JayR Cela :_)

SecondLife : XB1 & PS4 : Should Linden Lab Make The Move ?

By Avatar JayR Cela

    This is something I have been thinking about quite a bit lately, and the biggest problem I can see is the choice of AMD / ATI for the graphics on both respective platforms.

    Now don't get me wrong here on this one, there is nothing wrong with AMD / ATI and the Radeon architecture when it comes to being more than capable of producing stunning graphic's on a multitude of different games.

    However for one reason or another SL has never really seemed to work all that well with AMD graphic processors. I seriously doubt that this is the fault of anyone besides LL for not figuring out what the heck is wrong !

    The XBox-1 and PlayStation-4 will both be a huge leap forward in the Home Entertainment field of consumer electronics as a whole. The problem with porting SL to either of these platforms will be rest upon the shoulders of the Lab's ability to figure out why SecondLife and ATI just don't get along.

JayR Cela

Saturday, November 16, 2013

Hardware Requirements for SecondLife : On The Increase ~ Or Not ?

By Avatar JayR Cela

    Hmmmm, this depends upon a number of variables, one thing to be sure of, is that so far the Lab has been extremely busy with a lot of back-end server improvements.

    Viewer side, I have been using FireStorm since the original Beta release, so that's not going to change, I'm just set in my way's now I guess :_)

    Anyways, the Lab's Viewer team headed up by Oz Linden,  and I believe it may be Nynx Linden on the Server side, really seem to have gotten a tremendous amount of  Server Load Balancing issues finally cleared up. And that is wonderful news for folks that like to go exploring via a vehicle of some sort. A whole lot less crashing your Plane or ending up with a sunken boat, on a No-Build area :(

     I should also mention the newest project involving prediction of what objects and textures should be given preference is a great idea ( concept ) My god I can just imagine the Math Involved with coming up and debugging the correct logarithms.

    So getting back to my original thought about SL and your hardware requirements, will you need to increase them, or remain the same ?

    My experience has been that most desktop computers manufactured within the past 6 years or so / give a take or bit, you should be Kool enough with that hardware to log into SL. It's really going to depend quite a bit on your Video Card, or integrated chip-set and how much RAM ya got laying around your MotherBoard , 3 or 4 Gig should be just fine with all 32bit systems, as far as 64bit systems go, 4, or  6 to 8 gig and you should be all set too.

     And it seems that with over 40,000 Servers running the show for the backend.  at Linden Lab
I'm thinking your system requirement's will remain fairly constant for at least several years.

    Back in 2005 I was logging into SecondLife on a Pentium 3 and a Nvidia Gforce4, at the time it worked well enough for me to figure out I was gonna stick around a while. Today that's not going to happen, you are going to require a relatively, moderate price'd machine of a about $350 to $450 US  that should do it. / Plus Monitor - Keyboard - Mouse

    The main thing to consider either stick to good reliable Brand Name product you have prior experience with or plain old fashioned word of mouth recommendations, or my self I tend to usually configure and build my own, and that entails finding and getting to know a Mom & Pop kinda local computer store that you can trust. I'm telling ya they are out there, ya just gotta find them, usually word of mouth is your best bet.

    The ironic thing I see happening here is that LindenLab has actually been lowering the initial requirements in order to log in and have an enjoyable experience. And that is a direct result of all these crazy Server Madness changes recently. But it is paying off, I always said if ya toss a shit load of crap against the wall eventually something is bound to stick, and the Lab seems to have finally figured whatever it was they were trying for.

    So in closing I will have to say, A Resounding No - recent improvements to the labs back end architecture  will only require a small percentage of SL residents to upgrade their hardware.

JayR Cela

P.S. Just my opinion :_)

Monday, November 4, 2013

SecondLife : Depending On Who You Talk To ?

By Avatar JayR Cela

    I have been talking to several SL content creators recently, one thing that really gave me pause to think twice, is that a number of them don't care. They have been around in SL for years, and tend to see it winding down, so to speak. It's loosing it's Mo-Joe !!

    That's pretty sad.

    Let's see what happen's

JayR Cela

Friday, November 1, 2013

Virtual Worlds : FireStorm : My Thoughts On The New Beta 32bit and Alpha 64bit VW Viewers

By Avatar JayR Cela

    I was really pleased to see the FireStorm viewer team take the initiative and move forward with it's FS V.4.5.1.x release of the 32bit flavor earlier that I had anticipated. Although it will be an Open Beta, my biggest thrill was that FS is damming the torpedo's ( pretty much saying to LL - Hey Folks we are tired of waiting ) and moving full steam ahead with the Open-Sim version.

    Let's face it LL most recently blew it big time by choosing 3 negative paths to follow. #1 No Open Hyper Grid participation ( Of Any Kind Whatsoever ) , #2 Not promoting the L$ more heavily as a possible Virtual World  Currency Standard and furthering the SL Marketplace extension into the Hyper Grid world(s). And #3 The recent TOS changes, basically screwing any and all of the Content Creators.

    So I'm my opinion, ( and my opinion only ) The team said a big F+&* we don't really care as much about SL as we once did. Open Sim is where it's all gonna be happening in the very near future, so we are shifting focus. At least that's the way I'm looking at it.

    Another screw you LL, that I see, is HEY ! there Lab People, we are getting mighty tired of your bizarre outlook on the future of Virtual Worlds in general, and are adding some really great Export ( My-Yours ? ) Stuff ! features built into this new version that will finally allow a content creator to save their original creations to HD , Cloud, Tape, Pen Drive, etc...  ( Big Yayy !! for OpenSim Hyper Grid users )

    Make no doubt about it folk's the people at Linden Lab are really breaking away from the pack in more ways than one right now.

    I plan on testing both the 32bit versions on Win7 it will be FS for SL, and Linux FS for OS, and perhaps vice~a~verse at a later date.

    As far as the 64 bit version(s) that is a total wait and see situation, after all the SecondLife Client is in itself  a 32 bit application.

You can DL your copies and check out the FireStorm blog here.

JayR Cela :_)

Wednesday, October 30, 2013

Virtually Old Software : I'm Not Kidding : Plus : A New Nokia Win95 Phone Parody :_)

Hi there
    I just been taking a break, rethinking my CinnaMateStudio strategy again. The new Debian 7 is recently out and I am thinking of an alternate yet parallel build to the current Gentoo ~ Sabayon project. Progress is sort of temporarily being held up with configuring, jack - jackd - Qjackctl and JackRack, however I believe I pretty much nailed it down last night, it's possibly a Fire-Wire problem on an old Audigy II-ZS.

    Anyway's besides joining Steam and downloading a few really kool Free-To-Play games, I found a great link to and old software and hardware junkies dream come true. Personally I think this is such a wonderful idea, I just feel compelled to get involved somehow, it really looks to be a hit, both academically, and just for the sheer fun of it, can you imagine all the lost classic video games out there just waiting to be easily accessed via a web browser interface. Although similar projects ( Atari Arcade....etc....) have been tried in the past this is unique in that it has various Hardware Emulation, Operating system(s) and Applications all neatly organized and ready to be plugged together. LOL it seems like a dream to good to be true. But I think this is going to be a Bombshell once it matures and gathers more help and volunteers. Actually the organization has been around since the mid 90's, resides  in San Francisco, California, and it's called the Internet Archive  located here

    Definitely worth taking a look see. :_)

    And now for this absolutely hysteric pseudo-historical look back at the original Windows Phone, and the first  very popular Nokia basic brick type cell phone of the same era. This you just gotta see in order to believe. It is a U-Tube parody by a group of some truly creative and funny people. Lol / I subscribed to their channel. :_)


    Haaaa !! this brings back some really funny memories, I had the Nokia, that I thought was great and eventually sold to a friend, another friend of mine, an IT guy at Ford had the new Win phone, one day we got into a serious Bar Stool conversation at the local after work watering hole. After an interesting discussion, he begrudgingly admitted the Win phone was a KOOL Toy, but pretty much a confusing worthless business tool, and only OK for phone calls.

JayR Cela :_)

Tuesday, October 22, 2013

Virtual Worlds : FireStorm Viewer Team Announce's 64bit Builds for December 2013 Release

By Avatar JayR Cela

    I was reading the FireStorm blog last night and was happy to see that the FS team will be releasing an Open Beta test release before the year is out. Seem's as if The Lab, has been slowing down the show, and FS cant wait. LOL :_)

    LL has a bunch of code from all the stuff they been tossing at the wall the past 8, hmm maybe 12 months or so with an insane amount of semi-specific purposed viewers. Personally I feel this was a good idea, same as I feel the server madness was and is as well. If you pay any attention to LL's recent activities, the pace is gradually starting to wind down. At least on their end. But there is still a lot of work that needs to be done, and the Lab has been slow to release stable code to the TPV's. That makes sense to me.

    Hence Jessica Lyon, project lead had a great post yesterday announcing a new release for both the Win & Lin platforms sometime late December, both 32 & 64x flavors. And get this, both Open Sim and SL. Holy Cow Batwoman !!!! LOL :_) Thats very KOOL ! However these 64 bit versions may be Alpha's, public or otherwise.

    Oh, and yes there is a Mac version planned for early 2014, Yayyy :_)

     I do still care about SecondLife. But not a whole hell of a lot lately though. After this recent gimme,gimme,mine,mine,mine attitude represented in the new TOS agreement that, depending upon the last time you logged in, are required to digitally sign before entering. I don't really care any more, and the whole thing is irrelevant to me. I will keep some sort of presence in SL.  Anyway's here a direct link to Jessica's post.

JayR Cela :_)



Sunday, October 20, 2013

Virtual Worlds : Will LindenLab's Recent TOS Changes Hold Up In Court ?

By Avatar JayR Cela

    This one has gotta be throwing everyone for a loop right now.

     Let me give you a hypothetical example.

      You write a script, in Mono, it performs an equivalent function in the LSL scripting interpreter, which by the way is under some sort of Open Source license, as is Mono. And you decide to bring that script into SL in order to perform a function that you as a content creator feel is necessary in order for your newest and greatest creation to function properly. And for now we are just forgetting the point that LL already owns the Copyrights to the really KOOL Texture's that you created for your project also.

      Ok, now who own's this ? You or LL or is it Open Whatever ??? GPL-GPL2... Blaa-Blhaa-Blhaa
      You tell me, or shall a court decide ?

JayR Cela  

Virtual Worlds : SecondLife : Place Holder in Time ??

By Avatar JayR Cela

As Intel say's is this a Tick or a Tock ?

JayR Cela

Saturday, October 19, 2013

SecondLife : Hi There LL / Sorry But I Can No Longer Rent Land From You

By Avatar JayR Cela

     I think the title of this post say's enough.

JayR Cela

SecondLife : Why Many Content Creators Will No Longer Touch SL With A Ten Foot Pole !

By Avatar JayR Cela

    Why should you as a content creator ??? Unless of course you're just not aware of current event's, maybe you do not care, could be that you're just plain dumb.

     My renewal for SL is coming up soon in December, at this point in time I doubt if I will renew, there are a number of things I need to do, one of them is disassociate myself from SL as far as possible. Hence this blog may soon cease to exist in it's current form.

    I think I need to contact Google Blogger and see about a URL change. SL is still listed in the current one. That need's to change if I am going to continue.

JayR Cela :(

SecondLife : Will You Support Burn 2 / Formerly Known AS Burning Man in SL ?

By Avatar JayR Cela

   Now that LL owns everything you create. At least according to recent TOS changes, perhaps a few Class Action Lawsuits might pop up, or a complaint to the FCC.

    As far as I'm concerned, in the 8 plus years I have been in SL, I have only really met a few jack-ass's, most everyone is congenial, nice and willing to share. The sad part about everything is that Phillip Rosedale abandoned us.

    And now let's talk about Oz Linden, in my opinion he is probably the only sane stabilizing figure head left in SL, well I take that back, He Is The Only Sane Stabilizing person left, and possibly a few of the Server folk's too. But it look's to me as if Rod Humble is dropping the ball, on what should have been a completed pass to move SL forward, not backwards.

    So we get to the Burn 2 celebration that starts today in SL, will I attend ? NO !!!!!  Most all of my creative and may I say brilliant artist's friends I have come to know over the years are leaving SL.

    I have no reason to attend, for what ? I'm not the captain of the ship, and there's no reason for me to sink along with it.

JayR Cela :(

SecondLife : No Longer Relevant : Or Just A Slow Burn Death Throw ?

By Avatar JayR Cela

    It was bound to happen, I'm just surprised it has taken so long.

    After all the recent crap taking place in SL, 12 or so different viewers of LL's own making, the constant dumping on TPV's with ton's of irrelevant crap they may or may not need, while the Lab play cutesy games, pretty much just screwing everyone, even they don't know what they are doing. And the Huge SLAP IN THE FACE to Content Creator's. These guy's are writing their own epitaph R.I.P.

    Who care's ? SL is a dead issue, in a lot of forward thinking folk's mind's. For that matter so is any other closed grid.

    Time to move on.

JayR Cela :(

Friday, October 18, 2013

SecondLife : How Important Is The New TOS to You ?

By Avatar JayR Cela

    If you are not following this issue, I would imagine that you would consider yourself to be an average user, consumer in SecondLife. And that's a very Kool Thing ! :_)

    I'm one, although I enjoy building as a hobby, I am certainly not gifted enough artistically in a number of required area's. So for me, I'm pretty much in a wait and see mode. After all in my personal opinion SL has just been the so called Steeping Stone that Open Sim required in order to eventually become the mainstream WWW standard for Virtual World Communications. As a whole it all ready has begun, the proverbial snowball rolling down a snowy slope eventually gains momentum and size.

    Several recent items that may have slipped past you are the M.O.S.E .S military grid
that should be just enough to wake most people up. Then there is always Kitely's recent success of the Open Virtual World's Market Place.

    Also Jessica Lyon's recent transcript graciously provided by Inara Pey of Living In A Modern World. http://insertfunnyname.wordpress.com/2013/10/15/second-life-terms-of-service-a-legal-panel/
is a must read as well

    And now, tomorrow Saturday October 19 is what looks to be a critical mass that is sort of just building up steam and ready to go. I urge you to attend this panel lead by Real Life Legal Experts supposedly, what ever / Lol :_) - Just go if you can or offer to help I'm gonna try filming it, that should be interesting.
Second Life Terms Of Service : A legal panel

JayR Cela :_)

Wednesday, October 16, 2013

SecondLife : The New TOS : I Figured Things Were Gonna Get Heated Up !

By Avatar JayR Cela

    Well I said something a few weeks back or so, the issue of LL owning everything nonsense seems to be slowly creeping out of the shadowy depths, and rearing it's soon to be uglier than anticipated head.

    I have attended a few meetings, talked to a few people.

    This Show Ain't Over Yet !

    Check this out : http://insertfunnyname.wordpress.com/2013/10/15/second-life-terms-of-service-a-legal-panel/

    Prim Perfect also did a recent Live Broadcast that was partially related to this as well, I have a transcript, mostly it was a lot of speculation, by the panel and attendee's.

    However this issue is just the beginning.

JayR Cela

Monday, October 14, 2013

CinnaMateStudio Inches Towards Alpha2 : No Firm Release Date Yet

By Avatar JayR Cela

    Man am I in over my head, I think the main reason is a general lack of understanding Sabayon Linux, and all of it's eccentric inner workings. Believe me when I tell ya that Ubuntu and Mint linux are a whole lot simpler, but that is probably because I have been using both of them for years.

    Anyways, after 2 weeks of working away on CMS_alpha1.8.7, I have finally made it to 1.8.8, and I am crossing my fingers. My main problem seems that I missed a few steps synchronizing the Sabayon and Gentoo repositories. LOL :_) That's a big DUH !! on my part for not doing enough reading of the walkthroughs located on the Sabayon Wiki. I am currently having my doubts if anyone besides myself will be able to maintain a working version of this project, and thats if I can ever get it to the point of being a distributable ISO file.

    If there are any Sabayon Guru's out there, HELP !


JayR Cela :_)

Wednesday, October 9, 2013

Virtual Worlds : The Second Life Viewer and TPV's Share Major Flaw : Linux : CTRL + ALT + F1

By Avatar JayR Cela

    Wow, it's been a while since I even thought about this one glaring bug, or flaw, or whatever you wish to call it, and that is the ability to hide all of your H.U.D.'s for a screenshot or film capture while using the SL viewer or all of it's TPV derivatives, and this issue relates to Linux user's only.

    It is the CTRL + ALT + F1 keystroke combination, that seems to be inherently embedded into all SL based viewers that I have encountered so far.  In Linux that same keystroke combination is hardwired into the Linux Kernal to bring up TTY1. In the SL viewer it this same keystroke combination that allows the user to hide or unhide the UI, and HUD's.

   The funny thing is, I knew about this obvious flaw years ago, LOL is just now I got around to mentioning it.

    OK, so here's the deal, in a Windows or Mac system  environment, CTRL + ALT + F1 does not do anything to the native UI, however in SL it hides stuff you don't wanna see on the screen while filming or taking pictures. Grrrr!! in Linux you end up popping back into a console environment.

    Damm ! this really blows big time, and I'm still kicking my ass for not mentioning this years ago.

JayR Cela :(

Real Life : The Current State Of Affairs Internal U.S. Politics : We Should Be Ashamed Of Ourselves

By Avatar JayR Cela

    It's not often I make any sort of political statement here on this blog, so I will make this one brief. If a person wants to get anywhere in the U.S. political system, then you had better prepare to become a Multi-Millionaire or have been born a spoiled brat with a silver spoon in your mouth. After all by that time you'll have your's, and the hell with everything, or anyone else. Narcissism, sadly is alive an well.

JayR Cela :(


Sunday, October 6, 2013

CinnaMateStudio_alpha1.8.7 : Filming and Editing Linux Machinima Studio : Current Applications List

By Avatar JayR Cela

   I just am finishing up the Doc's for CMS_A1.8.7 and thought I would post the current link list of Apps, Plugins and such included with the Chromium web browser as a help system. I am also trying to iron out a few kinks with Ardour and Cinelerra. And I have not even gotten around to setting Samba up yet, or figure out how to cram all this stuff into a bootable *.iso file. LOL :_)

   If you would like a copy of the HTML bookmark file it can be downloaded on Sourceforge at

   I am using Sabayon Linux for this project, here is a link to their web site.



Bookmarks Bar

CMS Apps




Avidemux - Main Page
start [Avidemux wiki]
Avidemux Forum - Index


JACK bitmeter documentation


blender.org - Home of the Blender project - Free and Open 3D creation software
blender.org - Features & Gallery
blender.org - Education & Help
blender.org - Development
blender.org - Get Involved


Cinelerra :: a video editor and compositor for Linux
Cinelerra :: CV
Cinelerra :: CV Manual
Heroine Virtual: Cinelerra


GIMP - The GNU Image Manipulation Program
GIMP - Feature Overview
GIMP - Documentation
GIMP Plugin Registry | A repository of optional extensions for the GIMP.


HandBrake: Open Source Video Transcoder
HandBrake: Features
HandBrakeGuide – HandBrake
HandBrake • Index page
HandBrake: Community
SupportFAQ – HandBrake


JACK | connecting a world of audio
Applications using JACK | JACK

Jack Rack



[JAMin - About]
[JAMin - Using - UI basics]
[JAMin - Using - Signal paths]
[JAMin - Mastering tips - Loudness]
[JAMin - Using - Mastering with JAMin and Ardour]


Kazam Screencaster in Launchpad
Kazam | Three Wise Men


Kdenlive | Free and open source video editor for GNU/Linux, Mac OS X and FreeBSD
Features | Kdenlive
Kdenlive/Manual - KDE UserBase Wiki
Tutorials | Kdenlive


LMMS - Linux MultiMedia Studio
Main Page - LMMS Wiki
0.4:Manual - LMMS Wiki


OpenShot Video Editor | Simple, powerful, and free video editor for Linux!
OpenShot Video Editor | Features
OpenShot Video Editor | View Screenshots
OpenShot Video Editor | Watch Videos and Screencasts
OpenShot Video Editor | Blog


Pitivi, a free and open source video editor for Linux
Pitivi — showcase
PiTiVi Quick Start Manual
Pitivi wiki
Pitivi — contributing


QjackCtl - JACK Audio Connection Tookit - Qt GUI Interface
rncbc.org | a.k.a. Rui Nuno Capela


About recordMyDesktop
recordMyDesktop F.A.Q.
recordMyDesktop Man Page


Rosegarden: music software for Linux
Rosegarden: Help and F.A.Q.
The Rosegarden Handbook
doc:manual-en | Rosegarden Wiki
frequently_asked_questions | Rosegarden Wiki
Rosegarden Tutorials

Sound Converter

SoundConverter - GNOME Sound Conversion
Questions : SoundConverter



mein neues blog » traGtor – GUI for ffmpeg


Transmageddon - Screenshots
Transmageddon « Christian Schaller


VideoLAN - Official page for VLC media player, the Open Source video framework!
VideoLAN Wiki
VideoLAN - Frequently Asked Questions
VideoLAN - User support and help
The VideoLAN Forums • Index page

Other Apps

Applications | MATE
dconf - GNOME Wiki!
GParted -- A free application for graphically managing disk device partitions
Home – HexChat
Kate | Get an Edge in Editing | The Kate Editor Homepage
Konsole Terminal - Konsole - Terminal Emulator
Expert Tips and Tricks With Kate and Konsole | Linux.com
Krusader - Twin panel file management for your desktop
Qt Designer Manual | Documentation | Qt Project
projects:applications:xfburn [Xfce Goodies]
Xfce4-Mixer - CBLFS
projects:applications:xfce4-screenshooter [Xfce Goodies]


Allegro - A game programming library -
Allegro - Introduction -
Allegro - Language bindings -
Allegro - Documentation - API -
Allegro - Documentation - Tutorials -
Allegro - Books -
Allegro Wiki

Plug In's

the digital machine
Libquicktime homepage
Introduction - Pango
Pango Reference Manual: Pango Reference Manual
GStreamer: open source multimedia framework
GStreamer: features
GStreamer: Documentation
Release notes for GStreamer Base Plugins 1.2.0 ""
Release notes for GStreamer Good Plugins 1.2.0 ""
Release notes for GStreamer Bad Plugins 1.2.0 ""
Release notes for GStreamer Ugly Plugins 1.2.0 ""
GStreamer: Applications

LadSpa Plugins

Linux Audio Developer's Simple Plugin API (LADSPA)
LV2 Trac
SLV2 | drobilla.net
Bauer stereophonic-to-binaural DSP
BLOP || Main
CAPS - 0.9.16
VLevel - About

Included Games

Alien Arena - A fast, fun, and FREE FPS!
Alien Arena - About the Game
Alien Arena - Media
The GLtron Homepage
The GLtron documentation page
The glTron Screenshots page
OpenArena: Media
Manual - OpenArena
Features | Xonotic
Media | Xonotic
Blog | Xonotic

    I will be looking for some guinea pig test pilots very soon, if you are interested just leave a reply here or I can be contacted directly  via E-mail

JayR :_)