Monday, March 2, 2015

Open Sim and HyperGrid : What Are The Right Ingredients for a Profitable Endeavor ?

By Avatar JayR Cela

    Look, I ain't pulling no punches here, I speak my mind. I been bopping around the Hyper Grid checking things out, and pretty much keeping silent, as I observe what exactly is happening.

    Right now is KAOS, some standards have not yet been put in place, and thats OK by me. I enjoy the massive confusion, it makes people think ! How Can We Make This Better ?

    You can obviously take everything I say here with a grain of salt, first thing to remember Open Sim and Hyper Grid are not Walled Garden Virtual World Environments. It's wide open for improvements, and the best thing about this is that what you do, or contribute actually makes a difference. Even if it's just a small one, who cares.

    The Right Ingredients are a very simple mix of Creative Minds, people willing to try things that may or may not have been done before. Builders, Scripters, Artist's. These are the people who will bring about this Non Closed Walled Garden Revolution. 

    As in most RL recipes for success, those who push the boundaries beyond the norm usually succeed or fail, it's just life in general. If ya keep making the same mistake over and over again, perhaps it's time to try a different approach.

    Right now I have been observing an influx of Carpetbagger's in Open Sim. People that bop into an OS Grid, claim a free parcel of land just for the sake of having it, then split never to return.

    Screw Them, throw em out!

     If they do not want to participate in the profilition of your platform, then it should be obvious they are nothing more than a blood sucking leech. Plain and simple as the nose on your face.

    Next up on the list, Drama Queens, toss them out too ! No use for gossipy nut bags spreading all sorts of wild rumors and hearsay. Get rid of them.

    For new people that are inexperienced with Virtual Worlds, you need a competent greeting staff to massage the rough spots for a newbie.

    Offer some free land to new comers, with restriction's.

    #1 They Gotta Use It And Make It Look Nice. No Trailor Trash Homes, Out Houses, Shack's or simple prims laying around crapping up the place.

    #2 Keep your Cool and Go With The Flow, constantly adjusting and fine tuning.

Patience is the KEY.

JayR Cela :_)


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