Friday, February 23, 2018

OpenSim and FireStorm 5.0.11.53634 Major Mesh Flaw and Lousy Performance with OS 0.9.x for Sim Border Crossings

By Avatar JayR Cela

        I have to make you aware of some major flaws in the latest FireStorm viewer, I do not care for it at all, for one thing it is a over bloated piece of work when it comes to using it in OpenSim 0.9.x or 0.8.3.x releases. The biggest nasty flaw has to deal with disappearing and non rezzable  Mesh Content. I recently have been doing quite a bit of work for avatar Kazuko Youshida  on TheKaz Grid in OS for my Open Sim Power Boat Association ( OSPBA ) regions, after installing FS 5.0.11.53634 I suddenly found a number of mesh powerboats were simply gone, and the ones in my inventory would no longer rezz. I also discovered that my junkyard storage area on OSGrid and my personal Sim and OSPBA Var Race course tracks on 3rdRock Grid and the  testing area on OpenSimLife Grid were showing the same problems, luckily an acquaintance I ran into on OSGrid had the answer and sent me a note card titled "Firestorm screwed Open Sim again"

quote :

Affects Firestorm 5.0.11 (53634) rel: Jan 12 2018

Firestorm screwed OpenSim again.    

Take a look around.  You will probably see a bunch of naked avatars (well no complaints there), missing trees, buildings.

How to fix:


Hit:  CONTROL-ALT-SHIFT S     to open debug settings.


in the search box start typing...     FSEnforceStrictObjectCheck
Set to false!

That's it.   The missing mesh should appear in a moment.
 "

    I should have read the FS release notes before installing it, so I have no one to blame but myself, however I rarely read instructions of any kind, and I imagine a lot of other people do not either.

   ( EDIT ) February 23 2018 , :  I had forgot to mention that all of the disappearing Mesh content was due to it being improperly uploaded into OpenSim in the first place. Many thanks to Tampa Powers of Open Sim Virtual for reminding me of this omission.
  

    Now on to the next issue, cross border sim crossings on a standard 256x256 with high speed vehicles SUCK Big Time with both the 64bit and especially 32bit versions of FireStorm, the later rendering your vehicle to act like a Drunken Jackrabbit hopping, stuttering and flailing about enough to make the vehicle completely unusable, in other words it is a complete waste of your time to even bother trying.
The solution I found to work the best is using the Singularity Viewer, preferably the older last 32bit ones, specifically i686-1.8.6.6156 and 1.8.6.6.157 / you can find them on BitBucket here :

https://bitbucket.org/SingularityViewer/singularityviewer/downloads/

    The 64 bit versions seem to have a bit of a problem with the stutter problem, but the 32bit ones will give you a relatively smooth and barley noticeable amount of difficulty.

    I would like to close this post by saying that there is nothing wrong with the FireStorm viewer if you are using it for SecondLife. however for OpenSim I consider it to be ill suited, and over bloated with SL specific features that were never intended to function properly on the OS platform.

JayR Cela

P.S. :  It has been a while since my last post, real life and the recent prolonged slow agonizing death of my father was heartbreaking, thankfully he passed away January 19 2018. I am sure he is enjoying himself in Heaven, and no longer suffering.

     I hope to be back in full swing as soon as we straighten out all the legal paperwork.