Saturday, September 14, 2013

Virtual Worlds : Why Am I Focusing On Linux as opposed to Win or Mac ? : And What Does PC Gaming or Virtual Worlds have to do with it ??

By Avatar JayR Cela

    Basically it boils down to this, Money $$$ and I like the Command Line.

    My first real computer was an Atari 800, before that a Commodore Vic20, and I went to a Jr. College where we used an IBM 360, LOL / WOW ! that's Going Way Back in the time machine, from there it was PC Clones and DOS. Then Windows 3.0 came along and I sort of lost track of my root's.

    Windows, Apple's OSX, and Linux are not going away, at least anytime soon. But when ya really think about it, most or at least a large portion of the Global Computer Network or World Wide Web is based on Linux Server technology.

    I live on a fixed income, so money is really tight, and I need to spend what extra $ I do have as efficiently as possible. Purchasing a new computer every 4 or so years is out of the question for me, so I repair them when they break. I have several, and believe me things do wear out

    So where does the future of gaming come into play, as far as Gaming and Virtual World Content Creation fit in, at least in my mind. It will be Linux !!!

JayR Cela :_)

Friday, September 13, 2013

Virtual Worlds : Linux and The Current Nvidia Driver's : Video Game's : Some~Good~Some~Bad Info :_)

By Avatar JayR Cela

    Hi there again, things are finally starting to normalize around here, the CinnaMateStudio project is going along at a pretty good pace. One thing that I discovered today in the process of trying to resolve different issues involving Nvidia Graphic's Cards or Chip-set's and recent Linux distributions are that there are a number of problem's :(

   If your on an older computer that has an AGP graphic's controller, slot or integrated onto the MB, is more and likely that you will encounter some really odd crap trying to get thing's working correctly. It just depends on the Distribution version of Linux that you are working with. Oddly enough legacy ATI video card based on the older AGP connection architecture do not seen to have to much of a problem. I don't think Intel was into the graphic's arena thing back in day. *Shrugs* Oh Well :_)

    Any Ways that's the Bad News ! There is a new feature built into the 310.xx and above drivers for NV cards called FXAA~or~Fast Approximate Anti Aliasing

   All I can tell ya is Just Turn It On !! It will definitely make a noticeable difference in your Game Playing adventures while using Linux.
















    Basically, at least as far as I can tell, it take's what limited adjustment control you had before, and just auto-mates every thing. Now this feature is also available on the Legacy AGP 304.xx and up series for Linux as well, is just really tricky in some cases to get it working.

   All I can tell ya is the new Xorg-x11 Nouveau universal OpenGL driver is the culprit, and since it is intended to be an Open Source alternative driver right now, it is just growing pains, but lets face it things are moving ahead at such a rapid pace, who know's what the heck is gonna happen in a year or two.

















 
    I believe the reason behind this whole Nouveau project stem's from the explosin of hand held devices / Smart Phones, Tablet's and such,  you combine that with the dominant command Nvidia has in the market place, and Google's Android just going through the roof ! Wow.....


   It's a great idea, Smart Phone and Tablet Gaming is a huge market, with a lot of untapped potential still to come.

    Oh by the Way / these two screen shots come from my CMStudio  v1.03a, its still really buggy on the JackD configuration side, but I will have a Distro spin available for DL soon, real soon I hope / LOL

JayR Cela :_)


Wednesday, September 11, 2013

SecondLife : Random Thought's : Opinion's : The Future...... ?

By Avatar JayR Cela

    My personal feeling's towards LL and recent purchases of various semi related start up's with in the Virtual World community is to me, just the beginning.

    I could ramble on about some thing or another, but the main point is The Lab is not anywhere near finished yet with there intermediate goals. However the first stage of this massive changeover has progressed extremely well. "Shewww" wipes the sweat from my brow :_)

    I really thought it was gonna be a disaster. Oh well, I was wrong. Stuff is still broken, but a lot of stuff is working better than ever. The oddest thing's I have seen so far is really old problems, and a newer one. And I do not want to speculate to much......

    But I just been checking out all the different news feed's I get and looking at everything over all.

We Will Hear More Discussion About The HyperGrid

     I remember back in 2006 or 7,  IBM and Sun Micro both had a large presence is SL, it was a fantastic time, and a lot of fun to be involved. There was much discussion about the Hyper Grid concept back then.

    Ahhh  Bummer :(

    The Lab & IBM actually developed and demonstrated the technology, I was there !! made the first hop to an outside grid.

JahR Cela

    Here are a few links  to Hyper Grid in general and Open Sim :_)

  http://opensimulator.org/wiki/Hypergrid

  http://opensimulator.org/wiki/Public_Hypergrid_Nodes

  opensimulator.org


 

CinnaMateStudio v1.0 : Linux Virtual World Machinima Creation Distro : Current Progress Report

By Avatar JayR Cela

    After month's of work, and a lot of back-tracking, I am very pleased to say it's almost ready. This has got to be the most mind boggling project I have ever attempted, and to be quite honest with you, I'm exhausted.

    If you have been following this blog, I do apologize for my lack of attention directed towards recent advancement's in SL and Open Sim. There are a number of other blogs available that already provide you with plenty of current information, most all that I am aware of have link's here on this blog, just scroll on down the right hand side of this page.

    The current state of the project is looking good, so far the included application list is quite impressive, and hopefully will have everything you should need for a Machinima project. As you may already know I have abandoned Debian in favor of Gentoo for the base Linux Core, and am using Sabayon to assemble everything. Please bear with me, this is no small task, and I will be looking for some help once the initial release is ready to go.

    E.T.A. ? sometime this weekend or early next week. LOL I'm crossing my fingers :_)

JayR Cela :_)