Friday, June 24, 2016

OpenSim : Singularity Viewer : New Relaese v1.8.7.6861 : 64bit Only

By Avatar JayR Cela

    Well the day many of us have been so anxiously awaiting has finally arrived, after nearly a year and a half, the team of folks so diligently working on the beloved Classic V1 style viewer for OpenSim and (SL) is out and about ready for download. The first thing you will notice is that the 32bit version(s) are no longer under development, this is pure 64bit goodness.  I'm not sure what this means for all the die hard hold out's still clinging to Second Life as a viable platform for the future, as the Havok physics engine currently licensed to LL is 32 bit only. ( at least it was last time I checked ) However since I could give a rats ass about SL these days it has no effect on me :_)

    Visibly you will notice virtually no outward changes in appearance, the UI remains untouched, the preferences menu has had several refinements as far as placement of certain options have been changed slightly or moved to another section. If you are running the Linux version you may have to fiddle around with the launcher script. in my case on 2 of my machines running KXStudio 14.04
 ( a professional grade high end Audio Studio distribution ) I needed to uncomment the,
export LL_BAD_FMOD_PULSEAUDIO=x   : lines in the first and second sections.

## - Avoids using any FMOD Ex audio driver.
## - Avoids using any OpenAL audio driver.
## - Avoids using any FMOD audio driver.

  ## - Avoids using the FMOD Ex PulseAudio audio driver.
## - Avoids using the FMOD or FMOD Ex ALSA audio driver.
#export LL_BAD_FMOD_ALSA=x
## - Avoids using the FMOD or FMOD Ex OSS audio driver.
#export LL_BAD_FMOD_OSS=x
## - Avoids using the FMOD or FMOD Ex ESD audio driver.
#export LL_BAD_FMOD_ESD=x

    However on my ChaletOS 16.04 box ( another Ubuntu-Debian derivative designed for more casual desktop use ) I had no such problem. I'm not going to go into the long list of under the hood changes, because you can easily read about them better on the official Singularity web site.

and that list is a long one, to say the least. The first thing I noticed is an increase in FPS performance and much more reliable rendering on certain types of complex mesh builds. This seems to have come at a cost though ( at least for me ) with having to rebake my avatars texture just about everytime I log in, and or sit and suffer thru being a cloud quite often for longer than I care to endure, usually it is just a simple matter of changing out the  bald hair piece of my worn outfit, but hey these things are a minor nuisance compared to the amount of changes for the better. In other words I can put up with it, and since I am not really an active Windows ( 10 ) user, ( I only use Windows when I have to or on Patch Tuesday ) I can not really comment. Macs I have limited experience with and do not personally own any Mac Equipment ( I only uses them in the Studio )  However I am sure they work just fine.

    In closing, this is one fantastic piece of work, an excellent Viewer for anyone that prefers the V1 to V3 style User Interface. Great work and Salute to Team Singularity / Live Long and Prosper, Team Singularity.

JayR Cela :_)

Sunday, June 5, 2016

Why Is The Steam Machine So Important ?

By Avatar JayR Cela

    The Steam Machine may seem like a dead whale in the water to a lot of folks, but the contributions to the open source and closed source video driver landscape have been phenomenal. We actually have working Intel ( my favorite processor of choice ) graphics / Noveau / Wayland / Vulcan / this is mind boggling the recent progress. Nvidia and AMD have new drivers out. None of this would have happened without the Steam Machine.

      In the long run the Steam Machine may crash & burn, however you can not deny the importance of this milestone in history.

     And I don't really care for Windows 10 to much, LOL

    Died in the wool Debian, Ubuntu person.

JayR Cela :_)

Third Rock : My Adopted Home

By Avatar JayR Cela

     I have no idea how I ended up here.

JayR Cela :_)

Friday, June 3, 2016

Power Boat Racing: OpenSim : 3rdRockGrid

More Boat Racing : Open Sim : 3rdRock Grid : Thank You Mike Hart

By Avatar JayR Cela

    Please excuse the mess, we are still trouble shooting a few minor issues, and I am so embarrassed I forgot to mention Avatar Mike Hart for his generous contribution of the Jet Ski rezzers. We did modify them slightly by adding a texture to the back facing side, and re-positioned them so when touched the object is in the water and ready to ride. These are incredibly easy vehicles to use, and a ton of fun. You just have to try it out for yourselves. The Boats and Catamarans were purchased on the Kitely Marketplace, developed by the very talented Kayaker Magic, and so many thanks go out to Avatar Ilan Tochner for making this wonderful market place available to all Open Sim residents.

    I would also like to thank Avatars Zinnia Frenzy, Kered Owl, Eldovar Lamilton, Dolfke Barbosa, Kylie Brimmer, and numerous other people that have been putting up with me as I have been building this region. I could not have done this without their help.

    If you have never been to 3rdRock Grid, is OK you do not need to be a member to enjoy the fun, and I do still have some complimentary FREE land with 1000 prims available if you would like to establish a home here.

     I can be contacted in-world or via e-mail

The HyperGrid location is Central Lake

JayR Cela :_)

Sunday, May 29, 2016

Boat Racing : OpenSim : 3rdRock Grid : Now Open For Public Testing

By Avatar JayR Cela

    Well we have been keeping this under wraps for a while during the building phase, don't get me wrong, as we are still involved with that process. However the time has come to open this new 3x3 Var Region to the public ( that's the equivalent of 9 standard sized regions in Second Life )  We have free to use sail boats,  catamarans and jet ski's, some free to copy jet ski's and a speed boat too. So if you are looking for something fun to do and you enjoy tooling around a huge lake in a virtual world, stop on by and help us iron out the few remaining bugs.

     You don't have to be a member of 3rd Rock Grid to enjoy the fun, Oh yeah I all most forgot to mention that  our servers have recently been upgraded with the addition of all Solid State Drive's so the place is very responsive. Don't worry if you crash or loose one of the free to use or free to copy vehicles, as that is part of the testing process. Here is the hyper grid jump, Central Lake
once there you may contact me JayR Cela, or Kered Owl for any assistance you may need, we cant be there 24 hours a day, but you can leave a message, or even your e-mail address to me. ( JayR Cela )

    Looking forward to meeting you.

JayR Cela :_)

Friday, May 6, 2016

Dealing With Death In A Virtual World

By Avatar JayR Cela

    Oh boy, I don't even know how to start this post.

Death of an Avatar, or close friend.

It hurts, years of friendship simply coming to and end. Ya may see it coming, or it will strike ya blindside.

I guess ya just accept and deal with it.

JayR Cela :_(

Sunday, April 10, 2016

OpenSim : SecondLife : A Great Loss : Latif Khalifa, the creator of the Replex Viewer, and the Radegast Viewer, as well contributor to several other viewers, has passed away.

By Avatar JayR Cela

      Well I guess I'm a little late with this unfortunate post, A wonderful contributor to the idea's of OPEN SOURCE and virtual worlds sadly has passed away recently.

     We will all miss you Latif Khalifa / May U Rest in Peace

JayR Cela :(

Wednesday, March 2, 2016

My New Sim - 3 Parcels of Very Nice Complimentary Land : 1000 prims each : Are You Migrating From SL or INWZ ?

Hi there
    It's been a while since my last post, I have not forgotten anyone or abandoned Open Sim and the HyperGrid, just a busy RL schedule has kept me hopping, now I'm back, with lots of good stuff to share.

     If you recall, several months ago I had mentioned a new HyperGrid enabled Sim with complimentary land I was about to make available, that deal did not turn out as planned. However thanks to the nice folks over at the The Stitching 3rd Rock Grid Foundation  ( a non profit in Open Sim ) I have finally been able to open 3 choice 1000 prim parcels of land at no charge ( that's 0.00 $ ) for a limited time, and the opening just happens to coincide with the upcoming Rob Stock Music Festival ( an annual  fund raising event for Doctor's Without Borders, that last year  managed to raise $2000.00 US for a very worthy cause. )

                            All 3 parcels have room enough to build on the surrounding waters.

    I am looking for 3 people, possibly migrating or considering too, from SecondLife, InWorldz or another ( Walled Garden ) grid that enjoy building, landscaping and decorating, and the 1000 prim parcels are just the starting point. 3rdRock, one of the oldest and still existing Open Sim Grid's out there, has seen it's up's and down's over the years, however it is currently in a state of  unprecedented reliability, not a lot of bell's and whistles, or massive amounts of prim's per region, just rock solid stability.

    Currently looking for people to help with the redevelopment of 16 core regions. This is truly a wonderful opportunity for the right person(s). not only will you have free complementary land to develop for yourself on my own personal sim,  you may also be able to share your creative talents redeveloping up to 16 of the core grid regions.

    The sim has it's own free-shop, and just about everything on the region is Full Perms.

    With this weekend being the 9th annual Rob Stock Event you will also be able to meet not only the Core 3rdRock Grid Team, along with the Stiching 3rdRock Grid Foundation members, but a lot of other nice people as well.

    We have a great line up of very talented people in store for your listening pleasure.

    If you would like to stop for a visit and discuss taking up residence on 3rd Rock Grid with me, please feel free to do so. the hyper grid jump is listed below.

 A Few More Pictures :_)

JayR Cela :_)