Thursday, October 16, 2014

Open Sim Hyper Grid Exploration Project : Looking Out Side The Box : My Future Plans ?

By Avatar JayR Cela

    Well this has been a pet project of mine for longer than I care to admit, I am a Linux person, I have no idea how I got that way. I think it could be a virus of sort's, just melts your mind, and then takes over. / LOL :_)

    Looking outside the normal box seems to be a good idea right now, Windows is great, I love W7 / 8.1 was very nice once I got it tweaked out, and Preview 10 looks right on the money.

   So that being said I am a long time Windows user, I also use and have been exploring the Linux operating system universe for way longer than necessary.

    It's a really big place :_)

    My thoughts about where this blog may be going in the future, keep bringing me back to Linux, Open Source, and Hyper Grid.

    I am at a bit of a crossroad here, please bear with me while i sort things out.


JayR Cela :_)

Tuesday, October 14, 2014

My Thoughts On Virtual Worlds Are Just Opinion's

By Avatar JayR Cela
    As  I start my travels in the Meta~Verse, I have to look back at certain baggage, ongoing and former friendships.  It is a difficult decision depending upon how much you rely upon a Virtual World in order to make a living.

     I am a bit off the wall in my opinions. However they are just that, "Opinion's"

JayR Cela

Virtual Worlds : Hyper Grid : 3rdRock Grid About To Take The Plunge

By Avatar JayR Cela

    This is phenomenal news, at least for me and a number of other Virtual World Avatar's. 3rdRock is very close to releasing the Hyper Grid enabled version of their phenomenally successful Creative Art's orientated Virtual World Open Sim based platform.

    I'm really busy right now with a number of things, so until I have some more time to investigate you can read more about it here.

    Boy once ya tie these guys into the Kitely Market Place, Open Sim's future is looking better than ever.

JayR Cela :_)

Friday, October 10, 2014

Real Life United States Politic's : Can You Really Trust A Bunch Of Old Angry White Guy's ?

By Avatar JayR Cela

    I am still holding on to my thought's of a better world through Virtual Reality, and Education Of The Mass's.

    However a number of Angry Old White Men, seem to have a very different view of what the world should be.

     If you happen to live in the United States, and if you do not exercise you right, and duty as a citizen to actually get off your ass and vote.....................

     Don't Complain To Me !!

JayR Cela

Open Sim Needs : A Universal OpenSim Grid SetUp Log In Procedure

By Avatar JayR Cela

    In my Open Sim adventures, I have found one increasingly disappointing flaw in the addapotion rate strategy within the Third Party Viewer community. The ability to add or remove Open Sim grid initial log in procedures are fractured, to say the least. Let's take a few for instances, FireStorm, Kokua and Singularity, all 3 have a similar but different process in witch to add additional grids to your log in procedure.

    OK let's face it we really should stop calling them 3rd Party Viewers, all of them although based on Linden Lab(s) massive amount of contributions, are in and themselves unique. They are all a bit different from one in other

    Take for instance the Singularity Viewer, you are on your own trying to figure that one out, I'm not saying it cannot be done, it's just a pain in the ass, FireStorm is much easier to comprehend, Kokua has got to be the best I have seen so far.

    All I am really trying to say here is that, there is a need within the Open Sim Community to establish a Universal Standard for adding an OS grid to your log in options.

JayR Cela

Tuesday, October 7, 2014

Virtual Worlds : Walled or Closed Garden Grids Are Not The Answer

By Avatar JayR Cela

    In the ever expanding world of Virtual Reality environment's, closed or walled off gardens such as InWorldz or SecondLife are not the answer to a question often asked. What grid do I choose to log into or create an account in ?

    It's a good question, you can do whatever you like, after all it is your virtual life. Will you risk entrusting it to a third party ? I would imagine that depends upon your own personal beliefs, and how trusting of an individual you are.

   Last years announcement by Linden Lab, owners of the popular Virtual Reality world SecondLife threw everyone for a loop when the company unannounced and unexpectedly changed their Terms of Service agreement, forcing you to sign it with out the ability to read it beforehand ( at least in my case I was unable to even log into the official web site before I agreed to their underhanded tactics )

    Since most folks, ( myself included )  don't usually bother to read the majority of TOS statements, many of us woke up days later only to find all of our Virtual World Intellectual Property right's had been stripped to the bone, outright stolen from beneath our virtual feet. Approximately 1 year afterwards the newly appointed CEO of LL announced that SecondLife version 1 was to be shuttered in order to make way for SecondLife 2, adding further insult to injury, it was also made known that none of the massive amounts of Virtual World goods would be transferable into this wonderful new VW.

    Hey but that's OK, just start from scratch again, send us more of your money to flutter away on more hollow ground so we can screw ya another time.

NOT !! 

JayR Cela

Sunday, October 5, 2014

Virtual World News : Blender 2.7.2 Released

By Avatar JayR Cela

    Well this should be good news to just about everyone involved within the Open Meta~Verse world of professional's and hobbyist alike. The Blender Foundation, an open source community who's driven goal is to deliver top quality 3D content creation tools to the mass's, available on the Linux, Mac and Windows platforms.  This newest release offers many complex tools to let your creative graphic's abilities really shine.

    However there is a rather steep learning curve, fortunately there are a ton of tutorial's widely available just about everywhere on the Web, including TBF's own web site. If you have found yourself frustrated in the past trying to make it through the myriad complexities of available options, this may be the release you have been waiting for.

    Here are a few of the newest features.

1) A revamped User Interface including the use of Pie Menus.

2) Improved rendering capabilities, taking better advantage of your GPU abilities.

3) An entire host of new 3D modeling tools, dealing with surface faces, improved vertex shader manipulation,  improved light ray casting, new sculpt and freehand creation tools, a bunch of other wonderful stuff and,  a more forgiving Un-Do function too.

    Anyway's it's definitely worth checking out.

JayR Cela :_)

Friday, October 3, 2014

SecondLife 2 : Does It Even Stand A Chance ?

By Avatar JayR Cela

    Here's the way I am looking at SL2, it's a wait and see issue, personally I don't really care.

    #1 I am not about to get ripped off again, as far a LL goes they continually stab themselves
in the foot, first the right then the left, then they pork their customers. Many folk's may not remember
the early years, I do.

     #2 HomeStead Sim's, and the HUGE outright lie to all the people that bought into the Lab's BS, granting them really affordable Virtual World property, then changing the rules in the middle of the game. And more recently Changing the Term's of Service agreement, allowing LL total and unrevocable right's to anything and everything you may have created here, including scripts, note-cards, text message's, photograph's, cinema, machinnima, textures, object's ect............ And then blatantly refusing to address the issue.

    #3 It's pretty much a dead topic anyway. Phillip is busy with HiFidelity, everyone seem's to be
         enamored with Oculous whatever, there ain't know way in HELL I am about to wear some sort
         of Virtual Reality pair of glass's, to simply chat with people and do something creative.

    #4 Counter productive systematic, and continuous screwing over of the individual SL Shop and Venue Owner's, with the SL Marketplace

    #5 Most, if not all of the content in SL2 will consist of Legally Stolen Intellectual Property, from within SL1.

    #6 Is this a company you really want to do business with ? / I Doubt if anyone that matter's
         actually cares any longer.

No Thank's Ebbe Linden.

I'll be playing around somewhere in Open Sim.

JayR Cela

Sunday, September 21, 2014

OpenSim & SecondLife Viewers Do Not Mix & Match : Neither Do 32 and 64bit on the same Windows Based Computer

By Avatar JayR Cela

    If you were thinking about using one of the 32/64 Viewers intended for use in both OpenSim and SecondLife, I have some disheartening news for you, "DON'T !" That is unless you want to cause yourself a lot of unnecessary grief. I have been conducting quite a few of my own experiments lately trying to do just that, and it is just not worth the headaches, for that matter trying to use both a 64bit and 32bit viewer of the same design, The FireStorm, Kokua, and Singularity viewers for instance are available in both 32/64, and my findings so far in a MS Windows environment, ( at least in my case ) have caused nothing but headaches.

    Since FireStorm seems to be the most popular Virtual-World-Viewer of choice I will use it as an example. I had originally thought I could use FS32 in SL and FS64 strictly for OpenSim, that did not work out very well, especially when it came to using SLUR's within SL, clicking on a SLUR via a web page normally just opens your viewer, however what happens when you have multiple VWV's installed for both SL and OS, I'll tell ya what happens, the Windows OS seems to get confused and does not know what viewer to use, if any !

: Example : Firestorm32 for SL ~ FS64 for Kitely and any other Hypergrid enabled OpenSim based world. In my case clicking on a SLUR from a web page is supposed to open your viewer in order that you can log in and visit the location, more than likely the 64bit version will be opened instead of the 32bit one you have set up for SecondLife, uninstall the 64bit version and guess what ? Clicking on a SLUR now will no longer function at all. Next lets really have some fun and install Kokua and Singularity with the same conditions 32bit versions for SecondLife 64bit for OS. Whooo-hoooo, the monstrosity better known as the "Windows Registry" by this point is so screwed up, anything can happen. It will take some legwork on your part in order to re-set the SLUR association bit flag back to the 32bit version, and hopefully you will have installed it in the default C:\Program Files (x86) directory, if not then you will have another set of issues to deal with.

    I am not saying these issue's are unsolvable, however a large part of the problem is not the program's ( Virtual World Viewer's ) themselves or the people designing them, the problem is MicroSoft and their lack of forethought as to what a gigantic nightmare the Windows Registry would eventually amount too way back in 1998 when it was first introduced.

    This problem does not exist on a Linux Box, there are other things to deal with there. The Linux world is completely abandoning 32bit and has been gradually removing support for 32bit libs on 64bit systems, to the point right now at least with any recent Ubuntu ( post version 12.10 ) based distribution will simply refuse ( in most cases ) to run 32bit programs any longer. Macintosh has been pure 64bit for some time now so no problem there.

    There are a number of other issues, unfortunately, still to be dealt with, such as what about your inventory and chat logs, from various grids. Patience is the key here, eventually all this stuff will be worked out. For now you may as well be happy and feeling a bit smug that you are on the cusp of a new High Technology Frontier.

By Avatar JayR Cela :_)

Monday, September 15, 2014

SecondLife : Joe Miller pass's away :(

By Avatar JayR Cela

    I only met Joe a few times, he was a bit controversial.

    However I will always remember him as a truly wonderful person.

JayR Cela