Saturday, October 29, 2016

OpenSim : HyperGrid Vs. Project Sansar : A cruel Joke or 1 Finale nail in the coffin for Linden Lab?

By Avatar JayR Cela

    Please do not forgive me when I state again that Project Sansar is a dead before it launch's bet at best. If you have something intelligent to say that contradict's  my way of thinking, please feel free to state your case.
    I had to laugh the other day watching  Ebbe Linden demonstrating to members of the Wall Street elite how to move furniture around his Virtual apartment, all the while trying to keep his balance, and not fall flat on his face from tripping or slipping on some random object on the RL floor surface beneath his feet.

    Let's get real !

JayR Cela :_)

OpenSim : HyperGrid : Singularity : Ubuntu 16.04 : Crash Problems Solved : Final - Final Update

By Avatar JayR Cela

    Ya know what ? / Sometimes I feel that I am beyond hope. The constant crashing while using the newest stable release of the 64bit Singularity viewer for OpenSim, is a nagging problem that has practically driven me to the point of being a really certifiable  crazy person. I am only mildly insane right now, but this lil bugger is a trip.

    Logging in with any Ubuntu based system and Singularity has always resulted in random crash's, so the only solution I found to be adequate was to install the necessary 32bit lib's and use

 So the other day I was playing around with the Yackety release of Ubuntu 16.10, and it hit me.

   The Mono-Complete package needs to be installed on the host computer.  I also added the Monodevelop meta package.

    Now before you go jumping for joy, and if you followed some of my previous post's trying to solve this problem, you may have a total mess of unnecessary and possibly conflicting lib files that could muck things up even worse. LOL / sorry about that / but - oh well :_)

    I have added Mono-Complete to 3 computers / 2 of them are Kubuntu 16.04.1 and a Mint 18.x Mate, box,  all three of them run without a hitch.

    Haaa-haaaa-ha / now I can finally put this issue to rest and find something else to complain about.

JayR Ceal :_)

P.S. This is my Final - Final - Final update on this issue. / LOL :_)

Monday, October 17, 2016

OpenSim : Hypergrid : The Call for a New Viewer : Good or bad Idea ? Tear Off Window Support : A Must !!

By Avatar JayR Cela

    OK let me start off with this, I fail to understand why we do not have tear off windows, for crying out loud if someone can't solve this issue. Then you may as well stick with the spaghetti code.

    This issue has been explained to me by a friend that sometimes comment's here upon my rambling nonsense, and why it can not be done.

     If thats the case, then dump the code and move forward, the new seemingly movement towards a HTML Browser based viewer is just insane. Without building capabilities, that's not good.

    A New Viewer can turn out to be a total nightmare.

     It is totally someone not getting something together that the current viewer's being developed do not have Tear Off Window support. Come on, who is running this Bozo Show ? Every single program in the world has tear off window support.

      So we either fix it, or let it Rest In Peace.

JayR Cela

Friday, October 14, 2016

OpenSim : HyperGrid : Singularity Viewer / Sticking with 32 bit version

By Avatar JayR Cela

     I tell ya what, I am at a loss to figure out why the Linux version of the Singularity viewer keep's having random crashes for me. After all the stuff I went through trying to figure it out. I don't have an answer, it was compiled on Ubuntu 14.04 LTS / I am running 16.04.x.

    There seem's to be other problems with it on Windows 10 as well, I don't think it's a computer issue, at least I have not noticed any other Viewer's or programs constantly crashing.

    However, I'm done trying to solve this, for me it just does not work on 2 computers, an old DouCore Dell with Kubuntu 16.04 it runs just fine on. I'm stumped / haaa-haaa - I really like the Singularity viewer, and the previous 32bit version runs just fine.  

     Oh Well

  JayR Cela :_)

Sunday, October 9, 2016

OpenSim : HyperGrid : Is a complete new Viewer needed ?

By Avatar JayR Cela

     Ok we gotta take a look back at all the good stuff created by Lindenlab, ya can not toss all of that out the window, personally I do not care for the stock SL viewer, however as I have said many times in the past, it is the base. Plain and Simple

     Now there has been a lot of work that went into creating this standard, ya cant just toss it out the window, then again there are a number of things being introduced to the SL base code that do not directly work well with OpenSim.

    So what are we going to do? Start from scratch ?

    I don't think that is the best idea, a Browser based Viewer?
    I am Leary of this as well, we will lose the ability to build, so in my opinion is a total fail.

I look forward to your thought's on this impending issue

JayR Cela :_)

Saturday, October 8, 2016

OpenSim : HyperGrid : Why Do People Still Use Ban Lines ?

By Avatar JayR Cela

    Ok here I go again with another rant, it is an insult to me when a neighbor in OpenSim seems for one reason or another to insist upon using Ban Lines to their property boundaries.

    What are they ? Some kinda freak, that just hates their neighbors, or some sort of paranoid  schizophrenic lunatic, I think a lot of this has to do with the SecondLife mentality, unfortunately that seem's to be an ever creeping plague on the OpenSim  community in general.

    As more and more of the SL population is increasingly migrating to OpenSim and the HyperGrid, we seem to be experiencing  an influx of paranoid individual's.

    My advice is, just Relax, make yourself at home, meet new friends and enjoy the experience.

JayR Cela


Thursday, October 6, 2016

OpenSim : HyperGrid : Exploding Smart Phones and the Stupidity of VR Headsets

By Avatar JayR Cela

    Ya know what ? Sometimes I just am amazed at the total ignorance or lack of forethought some people exhibit when suddenly jumping upon the latest and greatest so called " The Next Big Thing " and how it can sometimes manifest itself in a consumer rush to nothing more than a Buzz-Word.

    Let's take for instance the recent fiasco with the Samsung 7 series of ( Dumb-Ass-Phones ) so called Smart Phones. What is so smart about placing a potential BOMB in a position directly in front of your Eye's.

    Lithium Ion Batteries are well know for more than a decade to be potentially dangerous under certain conditions, do you know of any portable phone that does not contain one of these ? I don't think so!

    Evan if you do decide to make the leap into this folly of Over Hype, are you willing to risk your eyesight, or a permanently scarred face ?   Is the possible potential of some poorly made, cheap ass device worth it, in order to just simply immerse yourself into some fantasy world creation, and blowing up literally in your face ?

    Palmer Lucky the inventor of the Oculus Rift ( and Over Priced ) VR headset is a very intelligent person, I tend to doubt FaceBook's head honcho, Mark Zuckerburg's sanity on this call, especially when you figure he actually paid 2 BILLION $$$$ for what I am convinced will be a dead in the water boondogle.

    Google has at least released the DayDream VR Headset at a reasonable price of 79$ U.S. however it currently is only operational with the their new FlagShip Pixel Google SmartPhone, about 700$ ++ depending on whether or not you want the base model or the premium version.

    Hell, come on, let's be real here, for 700$ I can easily buy a very nice Dell Server perfectly capable of running  my own Open Simulator Grid, and more than likely it will last much longer than the 2 year average life expectancy, of today's  current Smart Phone selections.

JayR Cela

OpenSim : HyperGrid and the Unity3D Game Engine v5.5 now available on Linux Platforms

By Avatar JayR Cela

     Good news for all of us Linux content creators in OpenSim, the highly successful Unity3D game engine is not only useful for creating user content for the OpenSim platform, it is also available for Linux, though you would not know it from browsing through the companies official web site.

    Currently you either need to sign up and request membership in a somewhat closed (open) developers beta, or simply go to this official Dev. web page, be sure to scroll down to the bottom in order to download the most current release, as it stands right now the 5.5.0b5 , Build # 20160927 : release date Sep 28, 2016 is the most up to date. My understanding is that it is on-par with the Windows version, however it uses Mono in place of C# / of course javascript  a universal developer scripting tool ( not to be confused with Oracle's Java language ) is built in as well.

    The officially supported installer is intended for Ubuntu based distro's only, there is an unsupported installer for other Linux platforms as well. The Ubuntu version will only install properly via the Gdebi package installer, if you are a Kubuntu or KDE user the Qapt installer seems to just choke and not complete the installation process properly.

    Here is the link to the download.

    I should mention that until this morning I was not even aware that people were using Unity3D for OpenSim development, but thanks to Shin Ingen, the famous Bullet physics master scripter's OpenSim Virtual Google+ post.

 Thanks Shin

JayR Cela :_)

Wednesday, October 5, 2016

OpenSim : HyperGrid : Augmented Reality Glasses will Demolish VR Headsets

By Avatar JayR Cela

    The over hyped buzzword(s) VR Headsets is such a bunch of crap it is beyond belief.

    I will make more comments and views available, as I continue to get ill with people pouring their blessings all over this ridiculous fascination, that in it's current state of confusion has no place whatsoever in the OpenSim Hypergrid MetaVerse.

JayR Cela

Sunday, October 2, 2016

OpenSim HyperGrid : This Blogs Extra Links Listing Restored

By Avatar JayR Cela

    Hi there, I am glad to say I have restored many of the handy links to various OpenSim downloads ( viewers, other software ) and Blender tutorials, a couple of new one's and the removal of a few. I will see if I can come up with several more over the next week.

    Please feel free to drop on over for a look around.
       The Virtual World Technologist


JayR Cela :_)