Friday, June 23, 2017

OpenSim Power Boat Association : Groundbreaking - Day 2 Progress Report

By Avatar JayR Cela

    I am on Day 2 of building the OSPBA Headquarters, the layout consists of 4 standard sized sims arranged in a T-configuration, 3 across and 1 in the center bottom of the T, as you can see from the picture my MadCat series of Full Perm Hydro's consists of  8 meter  12 meter and  20 meter configurations.  This will allow for a short, medium and long run races using all 3 water sims for the 20 meter class. The association's headquarters is located at the bottom of the T and is mostly empty. The 3 water sims are pretty much barren aside from the still to be installed buoys marking off the oval shaped course's. The race course itself is  set to auto return, just in case you crash your boat, it will be returned to your inventory's Lost and Found folder.


    There is plenty of dock space and an ample spectator area. With the proper draw distance setting in your viewer ( about 360 meters ) there will be no bad viewing seat on the Island.
























    The headquarter's itself is currently being decorated with a number of pictures of various types of Hydroplanes and hopefully some other related materials.













































    Unfortunately we have not settled on a landing point for the Sim yet, so I can not give you a working SLUR to HyperGrid Jump to quite yet, that will be coming very soon, however if you are curious and would like to take a sneak peek and grab yourself some copies of my MadCat free-bee hydro's, it's easy enough to find.

    HyperGrid jump to our Welcome Area at : thekaz.ddns.net:8002:TheKazLand
Upon arrival open your World Map and do a search for ChibaSea1 and set the coordinates to 202,160,24
this will drop you at the entrance to the OSPBA headquarters, go on inside inside and grab your self a Boxed copy of one ar all 3 of the free-bee MatCat hydroplanes, there are two ReadMe files in the box, please read them. We are running OpenSim 0.9 RC2 with Bullet Physics so sim border crossings are pretty much seamless, but I have to stress this 1 point, if you are wearing a Animation Overrider ( AO )  you must detach it ! Simply turning it off, will not work and cause the boat to stall, similarly if you are using your OS Viewers built in AO, you must turn that off before attempting to drive the boat.

    Hope to see ya soon.

JayR Cela :_)

Thursday, June 22, 2017

OpenSim Power Boat Association : The new Headquarters : Is Under Construction

By Avatar JayR Cela

    This morning I broke ground on the OSPBA headquarters location. It will be on
                                                       TheKazLand Grid 



  I have been working together with grid owner Kazuko Yoshida for a number of months to prepare the TheKazLand for its primary purpose as "The Water Sport and Recreation Destination" on the HyperGrid. Our ultimate goal is to have all of the publicly available Sim's reachable via the numerous Lakes and Rivers.
    
   There is not much sense in visiting the OSPBA Sim just yet, this may take a week or so in order to get things set up properly. However if you would just like to drop on by for a general look around the Grid, please feel free to do so, The HyperGrid jump to the main landing area is.      thekaz.ddns.net:8002:TheKazLand

    At this point in time we are recommending FireStorm as the prefered viewer for our residents, however any current OpenSim compatible viewer is perfectly fine for visiting.

    Please be patient, and keep checking back here for ongoing developments.

JayR Cela :_)

Tuesday, June 13, 2017

OpenSim Physics : The ubODE and Bullet engine debate is starting to heat up

By Avatar JayR Cela

     The decision on which physics engine to settle upon (ubODE -or-Bullet) as a standard is being openly discussed, and all opinions and use case's are welcome.

JayR Cela :_)

OpenSim Power Boat Racing Association : Locations to Acquire and Test Drive the MadCat Hydroplane Series : Part 1

By Avatar JayR Cela

    The past few days have shown to be very interesting, several people have contacted me about sponsoring race events on their grids. I am currently in the process of Boxing up my MadCat Series of Hydroplanes with proper documentation and credit to Shin Ingen and the person that did the original design of 2 prims I used, for the Motor and exhaust pipes, from avatar Locked.Semaphore@locksgrid.ddns.net:9000 and one of his Full Perm creations.

    This is taking a bit longer than I had anticipated, however everything will be ready by this coming weekend.

  JayR Cela :_)

Monday, June 12, 2017

The Open Sim Power Boat Racing Association : 2 Headquarters Locations and 3 Boats TBA Soon

By Avatar JayR Cela

     I am a very big fan of Hydroplane racing, and thanks to the generous contributions of open waterways and land area on both 3rd Rock Grid and The Kaz Grid, and some store space donated by Lani Global on OSGrid I am starting to get the ball rolling. My first 3 boats are untextured and ready to be customized. All three are using a Bullet physics script created by Shin Ingen, and slightly modified for the seating position in the Midget model.

    Now the big test is going to be a comparison between the OpenSim 0.8.2 and 0.9.xx series of the OpenSim Grid. The Kaz Grid is currently running with OS 0.9.RC2 with a very spacious lake area made up of the standard 256x256 sq. meter regions, and 3rdRock Grid is opting for the Var Sim design.

     One thing I have found right off the bat is crappy scripts perform differently BIG TIME ! We had a boat that worked great on the 3rdRock Var Sims and barely worked at all on the Kaz Grid standard regions, it would stall or stutter every time the vehicle came to a border crossing.

    This new Multi Grid Group I am proposing is open for suggestions, the only rule being that the engine scripts have to be Open Source. I have yet to be convinced that Bullet or ubODE physics is the way to go, however most people I have spoken with tend to lean in the Bullet physics camp.

    I have 3 Hydroplanes that are going to be freely available later on today at 3 HyperGrid Locations.



    They are far from perfect and are not intended to be. I have designed them to be modified to your hearts content.

    Please stay tuned, as I will be Boxing them up for distribution, and posting some locations on the HyperGrid where you will be able to rezz them and have some fun.

JayR Cela :_)

Thursday, June 8, 2017

OpenSim Power Boat Racing Association : My Idea's for Cross-Grid Competition : and setting a Physics Engine Standard

By Avatar JayR Cela

    I have an idea I would like some opinions on, please bear with me while I explain.

    Growing up in the state of Michigan USA during the 1960's and 70's the big events of the summer season was attending the numerous Hydroplane racing events throughout the state. My family and friends would drive for hours just to be able to attend some of the more prestigious and spectacular races, the biggest daddy of them all was, and still is the APBA Gold Cup ( American Power Boat Association ) on the Detroit River just off the shores of historic Belle Isle. It is a fantastic and exciting spectator sporting event, watching man and women, struggling against a machine and skimming bare inches above the water at speeds upwards of 120 to 180 m.p.h. Every now and then a driver would loose control and flip the boat or crash into another one. The excitement in the crowd was incredible.

    At this point in time OpenSim is trying to cross a milestone within the Physics Engine debate, do we use Bullet Physics or UbODE Physics, as you may already be aware of Second Life uses the HAVOK Physics engine licensed from  https://www.havok.com/physics/ and requires a fairly hefty sum of money to have the privilege of including it within your Virtual World environment.

    The UbODE engine has the advantage of physical movement scripts that are fully compatible with scripts that have been developed and fine tuned over the years within SecondLife, Bullet physics on the other hand does not. We as OpenSim residents have several other issues that a Closed Grid such as SecondLife or Inworldz administrators do not have to deal with, multiple versions ( the exception being the SL Beta testing grid ) of the OpenSim Server environment, some Grids are running 0.8.2 and are using Var Sim's of enormous size in order to beat the dreaded Sim Border crossing issue, other's have adapted the new 0.9.xx series and are preferring to stick to the standard 256x256 Sim size, there by avoiding some of the issues associated with maintaining a Var Sim.

    I feel it is very important to get this Physic's engine debate behind us and move forward with one agreed upon standard. I will be actively promoting Hydroplane racing event's throughout the remainder of 2017, and some feed back is definitely welcome. The Idea is to sponsor multiple participating Grids in an open competition, in order to compare various statistics  that relate to presenting overall performance characteristics and publish an easy to comprehend guideline.

JayR Cela :_)

    I

 

Wednesday, May 17, 2017

Monday, May 8, 2017

The DisKomBonkulator Project

By Avatar JayR Cela

    What is a Diskombonkulator ? No one knows for sure, however it seems to be a Super Secret project sponsored by Martians.

    I am just being silly today.

    Hope you had a Laff

JayR Cela :_)

Friday, May 5, 2017

Open Sim and Permission's Changing Unexpectedly

By Avatar JayR Cela

    I dont know if you have experienced this recently, but I have. Stuff that I collect that is obviously FULL PERM and intended to be freely distributed, end up turning out as No-Copy / No-Transfer

    Sometimes if I re-rezz the stuff it is once again Full-Perm, is this just me or am I insane ?

JayR Cela

Sunday, April 23, 2017

OpenSim and Computer Reality(s) : Are you about to buy a new computer ? -and- Why Is Windows 10 such a Monumentally Really Bad Joke

By Avatar JayR Cela

     #1 It is still the most insecure Operating System in existence, and at the mercy of countless attacks by constant criminal and malicious attacks, unless you are on the subscription based Enterprise version and it is completely locked down by the Sys. Admin.

    #2 The Windows REGISTRY is, has been and will continue to be a JOKE until the end of time, a really bad idea, and a complete jumbled mess.

    #3 The Win 10 Up Date process, ( and God help you if you are unlucky enough to have the Win10 Home version installed ) The Cumulative updates are a monumental pain in the ass and the constant reboot annoyance after so many even small updates is bad joke at worst.

    Ok look, I am retired and have been repairing computers as a hobby for friends family and acquaintances for the past 20 years or so. You bring me a Desktop or Tower, I will fix it 9 out of 10 times, you bring me a non working Laptop, I will usually tell you to just throw it into the Recycle Bin and go buy another one, or take it to someone that specializes in fixing Laptops. Or give it to me and I will scrap out the Hard Drive and Memory Modules, other that that there is nothing to fix, unless you are a masochist and enjoy paying an expert bukoo bucks for a repair.

    My advice if you are considering buying a new computer, ask or make a new friend that is a Linux person and build your own desktop - tower, or just spend the extra money and buy a Mac.

nuff said

JayR Cela


Wednesday, April 5, 2017

OpenSim : HyperGrid : My Newest Home is Located on TheKaz Grid

By Avatar JayR Cela

    It has been several months now since I first met Avatar - Kazuko Yoshida, at a meeting on another grid. I have a hobby in OpenSim providing as many free-bee's as I am able to randomly collect from the HyperGrid. Kazuko asked me if i would be willing to contribute to her new endeavor. I said yes and so far I have found it to be an absolute blast.

    Now I do have to make one statement, this is a Gorean friendly Role Play Grid, and I am not into the GOR philosophy. That being said the Gorean area is a self contained 16 standard 256x265 Sims, and does not expand itself into the other sims. Instead we are focusing on a strategy that will eventually connect all of the MainLand Regions via a river, its tributaries, and an extremely large lake, in other words, leisure boating is a very big priority here.

    We have made tremendous progress as of late since switching from OS 0.8.2 to OS 0.9RC2, there are still some odd Sim crossing bug's that need to be addressed, hopefully these issues will be ironed out with the final OS 0.9 release.

    There are some free parcels of land available, and a new Shopping District  looking for content creators. Whether you are inexperienced or an old time OpenSim user, perhaps you are migrating from SecondLife or InWorldz, all are welcome to stop by and have a look around. We also have the Gloebits currency enabled.

    We are recommending the FireStorm viewer for all residents, Singularity will work for a visit, however it seems to choke and flame out if you try and use it as a resident Avatar.

    Here are some web links.

http://thekaz.ddns.net/index.html

http://thekaz.ddns.net/features.html

http://thekaz.ddns.net/cgi-bin/useradd.cgi

JayR Cela :_)

Tuesday, April 4, 2017

OpenSim Hypergrid : Gloebits Universal HyperGrid Currency : It's Time for Serious Consideration

By Avatar JayR Cela

    I must start out by saying I am not directly involved with Gloebits beside having recently established an account for intergrid purchasing power of OpenSim-HyperGrid content. I think on the surface it is an excellent idea, how it will work out who knows, it is an exciting prospect. I think it's about time to consider the inevitable, if the HyperGrid id going to survive it needs a way to exchange commerce between grids besides the Kitely Market Place. Believe it or not some folks just love to go out exploring and shopping, I know I do. Buying from a catalog is great, it's convenient. It's also quite boring, :_) I enjoy walking and flying around just to marvel at the depth of creativity taking place within the OpenSim Metaverse.

    From what I have been reading lately SecondLife is loosing Sim's on a month to month basis at an alarming rate, and the steady decline may soon be irreversible. Lets face it, running a Server Farm is expensive, and LL blew it big time years ago by not embracing what it had helped to create. I believe Project Sansar will be a total FLOP right out of the gate. Ebbie Linden will be relieved of his job, and a new narrow minded person shall be put into place in order to continue the stupidity.

    GloeBits on the other hand offers a unique opportunity for the HyperGrid to unite into what is it's ultimate destiny. One Gigantic intertwined and massive Grid, capable of sustaining most small Real Life country's with the amount of incoming and outgoing trade commerce. Will it be GloeBits ? Who knows, this could turn out to be another disaster similar to the screwball idea a year or so back, the name of that ill fated project eludes me right now, BrightHouse Canopy or something or other. But basically it was doomed to be a flop from the get go, supposedly it allowed you to pay extra RL $ to have a 3rd party stream the SL Client to your IP address. Total Failure, and a number of people suddenly found themselves with nothing more than a pipe dream, and an extra bill on their Credit Card or PayPal bill.

    GloeBits is different, it does not promise something unachievable and although the idea is a lofty one, and in my opinion just as brilliant as the Kitley Market Place, it is certainly worth consideration along with deep scrutiny, as well. In the mean time it seems to be establishing a rather firm foothold in some of the more recognized minor grids. Please see this link listed below.

https://www.gloebit.com/apps/ 

JayR Cela :_)




Tuesday, March 7, 2017

Real Life : Spy In Your Pocket : Purse

By Avatar JayR Cela
 
     It is beyond me how many people are so stupid to own so called Smart Devices.

     They are nothing more than electronic spy's.

It is Obvious that I am a Nut Case....
Or The only Sane Person in the room.

JayR Cela :_(

Saturday, March 4, 2017

OpenSim : HyperGrid : FireStorm Viewer : Clearing Up Some Minor Annoyances With Debug : Select and Drag Distance

By Avatar JayR Cela

    This is going to be a short post dealing with something that has been bothering me for a while now, and is the main reason I prefer the Singularity viewer over FS for building with really large prims on huge parcels of land. And the good news is that these shortcomings are very easy to resolve.

    I am going to give a warning here, the Debug Settings seems to be a scary thing, and it can cause numerous problems if you don't know what you are doing, however there is no need to worry with these two tip's.

    Open your FireStorm viewer and log into you favorite grid of choice, press CTRL+ALT+SHIFT+S this will open your Debug Settings window, in the search bar type in the word "limit" scroll down a bit to LimitDragDistance and LimitSelectDistance, change these values from their default TRUE value to FALSE.

    Now I must warn you, you need to be careful with your new found abilities, it can be very easy to inadvertently drag things right off the screen into virtual world oblivion / haaa haa / or wherever they disappear to, no one seems to know for sure where they go. But that is another story in itself.

JayR Cela :_)  

Tuesday, February 14, 2017

OpenSim : HyperGrid : Seems as if the Singularity Viewer is Back Into the Swing of Things

By Avatar JayR Cela :

     My favorite viewer of choice ( at least for building ) is Singularity, second is FireStorm, and I am just dying to get my hands on the newest Alchemy viewer once a Linux version becomes available, Kokua is nice but I seldom use it, CoolVL no comment :_(

    Anyways since sadly Latif Chalifa passed away last year, until recently the development seems to have been dormant, not so now. I am happy to say that the Team Singularity seems to be pushing out a number of new updates on a semi regular basis, for Linux : Mac : Windows,  They just released x86_64-1.8.7.6919 and it is a great Test release, however I still am getting : "packet_out_of_order" error messages on the console with a small amount of grids that I have been trying to join. If you are experiencing the same, my recommendation  is to just use the FireStorm viewer.

    Now the Grids I belong to that are not showing these same errors, Singularity really shines threw  for my purposes, and that is Prim Building, you simply cannot beat it.

    So in closing, if you are a Prim Builder and would like to give the newest test versions of the Singularity viewer a try, you can drop on by the Alpha build(s) page.

http://alpha.singularityviewer.org/alpha/

JayR Cela :_)

Tuesday, January 3, 2017

OpenSim Showdown : with : SecondLife and Sansar : It's About to Heat Up !

By Avatar JayR Cela

     Well here I am back again today to rant and rave about the Hordes of a rising OpenSim populace exiting SecondLife for greener pastures, and Linden Lab's old SL platform that will be retired eventually.

     LOL / Now if you can believe that, than you are a real Trip ! / SecondLife is not going to go away because of the Sansar Project, it will be completely overwhelmed by OpenSim, and the HyperGrid.

     The year 2017 is going to be really interesting as far as Virtual World's technologies are concerned. I am predicting a huge competition between VR and AR headsets sometime around October of 2018,  my personally feelings are that VR ( Virtual Reality Headsets ) will ultimately fail, falling wayside to the AR ( Augmented Reality Glasses )

       Anyways, I have been reading recent articles posted on various blogs blaming the recent slow and agonizing death of SeconLife is due to Project Sansar's upcoming debut.

      Bull Shit !!

     People just got fed up with coughing up all the unnecessary $$$$$

     Is Plain And Simple, OpenSim provides everything necessary for many creative and extremely talented people to partake in what once was an entirely closed, manipulated and costly system, $295.00 US. per month.

      Let's take a look at the new Options we now have in OpenSim. Phenomenal service at a fraction of the cost ( depending upon the service provider ) The ability to import mesh and sculpts creations and export them as well, entire sim's for as low as $8.00 US. per month. HyperGrid along with several market place(s) most notably Kitely.

    There is one thing that OpenSim really lacks, that SecondLife provides. The easy ability to meet and associate with like minded people. In SecondLife it is a simple matter of browsing the web site or using the in-world browser search feature. OpenSim ? well the search feature built into the current available selection of client's is usually just barely functional.

    Just something to think about.

JayR Cela :_)