Monday, November 10, 2014

SecondLife1 : No Official 64bit Version Ever ?

By Avatar JayR Cela

    Ya know when I first started to hear the TPV developer NiranV just say the hell with 32bit, it's a 64bit world now. I thought he was a bit off, and kinda crazy. Boy was I wrong.

    So let's take a step back and look at the single reason why.

    The 32bit Havok physics engine, apparently it is now available in a 64bit flavor for Windows and Mac's, perhaps Linux very soon as well. Why not just dump it in favor of something more versatile and without an outrageously expensive licence agreement. ( Bullit Physic's comes to mind )

    I seriously doubt if that is going to happen, ya see there is something very important to take into account, SL is winding down.

    Oz Linden, by far the most engaged person I have had the pleasure to meet in SL, and I do count him as a friend in this Virtual World, has done a tremendous job pushing the existing platform to the max.

    But I gotta say this, if he say's it's not gonna happen, it's not gonna happen.

JayR Cela


Lord said...

Um, weren't you just saying a few posts ago that there might be a possibility of SL2 and SL1 merging ? When did Oz say it would never become a 64bit platform, or ever have a 64bit official viewer ? I didn't see a reference point.

JayR Cela said...

Hi again Lord,

according to a recent transcript of I believe was last weeks TPV meeting, Oz made mention that 64bit was not was not even in any immediate planning stages due to the 32bit Havok physics engine. Perhaps I read it wrong, but there seem to be more pressing issues to be dealt with before an official LL 64bit SL viewer release see's the light of day.

As far as SL1 & SL2 and a possible merge, that's merely wild speculation on my part.

Thanks for reading and the comment

JayR Cela :_)