By Avatar JayR Cela
I was just wondering if anyone that happens to be reading this blog is into old school retro games that are devoted to some sort of race event's ?
The past several months I have been exploring numerous, race game's via emulators for the most popular console platforms at that time of relevance. It is fascinating to say the least. The Physics Engines used, the pro's and con's.
Currently we have Bullet Sim and ubODE, I was just wondering about your thought's and perhaps get a discussion started.
JauR Cela
Indepently devoted to the evolving Virtual Worlds of Open Sim, HyperGrid and similar technologies. Current opinions, making them easily understandable. By Avatar JayR Cela and guests. Home of CinnaMate Studio's. : Powered by Debian-Ubuntu-Linux
Friday, July 3, 2020
Sunday, June 21, 2020
OpenSim : HyperGrid : Speed Boat Realism Effect Part 4 : My First Video
By Avatar JayR Cela
This is one of many test's I am planning in order to promote the Motor Sport of Speed Boat Racing in OpenSIm. Check out this video.
This is working out well so far.
STAY TUNED / Lol
JayR Cela :_)
This is one of many test's I am planning in order to promote the Motor Sport of Speed Boat Racing in OpenSIm. Check out this video.
This is working out well so far.
STAY TUNED / Lol
JayR Cela :_)
Saturday, June 20, 2020
By Avatar JayR Cela
Appearing Jun 20 - 3RD Rock Grid - Great Central Lake Region
The Fabulous Wailers - 60's Rock & Roll Special Event
Power Boat Demolition Derby
10:00am PB Driving Lessons and Practice runs
11:00am "The Fabulous Wailers"
12:00-2:00pm 70's-80's Live Rock Music
along with "INSANE Power Boat Madness
! Bring Your Friends and !
CRASH into Any and All Fellow Boaters
3x3 Var Region and a "No Holds Barred"
"POWERBOAT BRAWL"
Power Boat Demolition Derby event, starting at 10:00am grid time featuring the Fabulous Wailers 1960's band at 11:00 then 2 hours of Live Rock from the 70's and 80's afterwards featuring : Byran Ferry, Eurythmics, REO Speedwagon, Head East, Night Ranger, April Wine, Joan Jett, The Bangles, George Clinton, The Rolling Stones, ZZ Top, Kansas, Aerosmith, Deep Purple, Bachman-Turner, AC/DC, Ozzy Osbourne, Stevie Ray Vaughn-(with)-Jeff Beck, Foghat, Brian Setzer, Allman Brothers, Blues Brothers. These are all unique live performances, so stop on by if you can.
JayR Cela :_)
Appearing Jun 20 - 3RD Rock Grid - Great Central Lake Region
The Fabulous Wailers - 60's Rock & Roll Special Event
Power Boat Demolition Derby
10:00am PB Driving Lessons and Practice runs
11:00am "The Fabulous Wailers"
12:00-2:00pm 70's-80's Live Rock Music
along with "INSANE Power Boat Madness
! Bring Your Friends and !
CRASH into Any and All Fellow Boaters
3x3 Var Region and a "No Holds Barred"
"POWERBOAT BRAWL"
Power Boat Demolition Derby event, starting at 10:00am grid time featuring the Fabulous Wailers 1960's band at 11:00 then 2 hours of Live Rock from the 70's and 80's afterwards featuring : Byran Ferry, Eurythmics, REO Speedwagon, Head East, Night Ranger, April Wine, Joan Jett, The Bangles, George Clinton, The Rolling Stones, ZZ Top, Kansas, Aerosmith, Deep Purple, Bachman-Turner, AC/DC, Ozzy Osbourne, Stevie Ray Vaughn-(with)-Jeff Beck, Foghat, Brian Setzer, Allman Brothers, Blues Brothers. These are all unique live performances, so stop on by if you can.
JayR Cela :_)
OpenSim : HyperGrid : Power Boats, Speed Boats and the "Realism Effect" Part 3
By Avatar JayR Cela
Ok so my last 2 posts I was talking about all the Free Full Perm boats and scripts, this time around I'll explain the environment I pieced together, by using large (256m in some cases) Torus shapes cut in half, then placed in various locations around the region linked together to what I call the height adjustment prim allowing for extra fine tuning the event's performance characteristics difficulty level.
The next step was to make the linked prim set transparent, then layering wave effects on the water, So far this has worked out well, as you can see in the pictures below.
It's not a perfect system, but it sure beat the heck out or trying to terraform the entire 3x3 Var exactly right. My next step was to add some surrounding mountain terrain along with some transparent barrier prims where necessary. If you want to see this all in action please feel free to stop by 3rd Rock Grid the Great Central Lake region. This Grid Map hypergrid jump point will get you directly to the region
grid.3rdrockgrid.com:8002:Great Central Lake
There are numerous Rezz Boards around the dock, touching one of them presents you with a menu selection to choose a boat to pilot and it will appear along the dockside

As previously mentioned the boats and scripts are all full perm, however not on this region, I decided to make these No Copy, if your interested in any of what I have managed to collect so far. Just contact me and I'll take you over to the Boat Works sim and you may help yourself to what ever you like, minus a few things that are not ful prerm.
JayR Cela :_)
Ok so my last 2 posts I was talking about all the Free Full Perm boats and scripts, this time around I'll explain the environment I pieced together, by using large (256m in some cases) Torus shapes cut in half, then placed in various locations around the region linked together to what I call the height adjustment prim allowing for extra fine tuning the event's performance characteristics difficulty level.
The next step was to make the linked prim set transparent, then layering wave effects on the water, So far this has worked out well, as you can see in the pictures below.
It's not a perfect system, but it sure beat the heck out or trying to terraform the entire 3x3 Var exactly right. My next step was to add some surrounding mountain terrain along with some transparent barrier prims where necessary. If you want to see this all in action please feel free to stop by 3rd Rock Grid the Great Central Lake region. This Grid Map hypergrid jump point will get you directly to the region
grid.3rdrockgrid.com:8002:Great Central Lake
There are numerous Rezz Boards around the dock, touching one of them presents you with a menu selection to choose a boat to pilot and it will appear along the dockside

As previously mentioned the boats and scripts are all full perm, however not on this region, I decided to make these No Copy, if your interested in any of what I have managed to collect so far. Just contact me and I'll take you over to the Boat Works sim and you may help yourself to what ever you like, minus a few things that are not ful prerm.
JayR Cela :_)
Friday, June 19, 2020
OpenSim : HyperGrid : Power Boats, Speed Boats and the "Realism Effect" Part 2
By Avatar JayR Cela
My last post I was about to explain what I did with all of these wonderful free full perm boats. Well I am back to explain further, The first thing was tracking down varios scripts, lots of testing with them, eliminating to ones I did not care for, and then 2 other things.
The terrain, and how would the boats react to the various environments I was experimenting with? Was it a River Run Race I wanted to create, or an Open Lake environment ? After quite a bit of testing I decided that in order that a truly competitive RIver Race event would require at least a 4x4 Var sim. and it proved more of a job than I was willing to take on. Eventually I decided on getting the 3RD Rock Grid Foundation to allow me to finnish up a 3x3 Region Zinnia Frenzy and I first hatched as an idea for Sailing, Kataramans, Kyacks and Jet Ski's. a number of years ago.
The key thing I have found with all of the testing I have done so far, it is the shape of the ROOT Prim as well as the boat you are trying to make behave realistically. The 2 of them have to be fine tuned to your particular environment. And not all Boats work properly with identically configured Root Prims. You have to fine tune each boat. The key is create a constant stable environment and adjust each boat accordingly to that stable environment.
I got a few more things to say about this, I'll be back later on today to explain further...
Stayed Tuned
JayR Cela :_)
My last post I was about to explain what I did with all of these wonderful free full perm boats. Well I am back to explain further, The first thing was tracking down varios scripts, lots of testing with them, eliminating to ones I did not care for, and then 2 other things.
The terrain, and how would the boats react to the various environments I was experimenting with? Was it a River Run Race I wanted to create, or an Open Lake environment ? After quite a bit of testing I decided that in order that a truly competitive RIver Race event would require at least a 4x4 Var sim. and it proved more of a job than I was willing to take on. Eventually I decided on getting the 3RD Rock Grid Foundation to allow me to finnish up a 3x3 Region Zinnia Frenzy and I first hatched as an idea for Sailing, Kataramans, Kyacks and Jet Ski's. a number of years ago.
The key thing I have found with all of the testing I have done so far, it is the shape of the ROOT Prim as well as the boat you are trying to make behave realistically. The 2 of them have to be fine tuned to your particular environment. And not all Boats work properly with identically configured Root Prims. You have to fine tune each boat. The key is create a constant stable environment and adjust each boat accordingly to that stable environment.
I got a few more things to say about this, I'll be back later on today to explain further...
Stayed Tuned
JayR Cela :_)
Thursday, June 18, 2020
OpenSim : HyperGrid : Power Boats, Speed Boats and the "Realism Effect" Part 1
By Avatar JayR Cela
As a very young boy in RL growing up 2 streets away from the Detroit River in the State of Michigan, USA. I was always fascinated by boats and ships of all kinds, from the gigantic Lake Freighters, to the motorized fishing and pleasure craft, there was never a shortage of fascinating things to view off the shoreline.
There was one thing that really stood out to me and that was the Hydroplane races each summer up and down the river, from the Gold Cup in Detroit to the races taking place further south and north of the city throughout the season. These were in my mind, "the must see event's" of the entire year. Some family and friends were boat owners, so as I was growing up I quickly fell in love with ability to actually be able to drive some of them. So when I joined SecondLife back in 2005 one of the first thing I did was purchase several boats, and the experience was horrible, an absolute disaster when it came to physic engine performance, not to mention sim border crossings or the dreaded corner sim crossings.
Eventually I gradually started migrating to OpenSim and found my home on 3rdRock Grid, a great grid, some wonderful people and it's STABLE! meaning we rarely have problems. So I started collecting powerboats from all over the hypergrid, mostly OSGrid and found all of these.
Which was great except very few of them were actually scripted with anything good or at all. So what did I do with them ?
Stop by for my next post and find out.
JayR Cela :_)
As a very young boy in RL growing up 2 streets away from the Detroit River in the State of Michigan, USA. I was always fascinated by boats and ships of all kinds, from the gigantic Lake Freighters, to the motorized fishing and pleasure craft, there was never a shortage of fascinating things to view off the shoreline.
There was one thing that really stood out to me and that was the Hydroplane races each summer up and down the river, from the Gold Cup in Detroit to the races taking place further south and north of the city throughout the season. These were in my mind, "the must see event's" of the entire year. Some family and friends were boat owners, so as I was growing up I quickly fell in love with ability to actually be able to drive some of them. So when I joined SecondLife back in 2005 one of the first thing I did was purchase several boats, and the experience was horrible, an absolute disaster when it came to physic engine performance, not to mention sim border crossings or the dreaded corner sim crossings.
Eventually I gradually started migrating to OpenSim and found my home on 3rdRock Grid, a great grid, some wonderful people and it's STABLE! meaning we rarely have problems. So I started collecting powerboats from all over the hypergrid, mostly OSGrid and found all of these.
Which was great except very few of them were actually scripted with anything good or at all. So what did I do with them ?
Stop by for my next post and find out.
JayR Cela :_)
Thursday, June 4, 2020
OpenSim ~ HyperGrid : Blender Users now have a LTS Release 2.83
By Avatar JayR Cela
I woke up this morning to some surprising news about the wildly popular Free an Open Source graphics software package used by many OpenSim content creators. That's right Blender v. 2.83 is now a Long Term Support release or LTS, this means it will be pretty much feature frozen for a period of 2 years. This is good news for everyone interested in either learning, currently using, or teaching with this fantastic piece of software. You can read the official announcement here.
Blender Home Page
JayR Cela :_)
I woke up this morning to some surprising news about the wildly popular Free an Open Source graphics software package used by many OpenSim content creators. That's right Blender v. 2.83 is now a Long Term Support release or LTS, this means it will be pretty much feature frozen for a period of 2 years. This is good news for everyone interested in either learning, currently using, or teaching with this fantastic piece of software. You can read the official announcement here.
Blender Home Page
JayR Cela :_)
Saturday, May 30, 2020
OpenSim ~ HyperGrid : Echo Voice a drop in Replacement for Vivox Is On It's Way
By Avatar JayR Cela
EchoVoice is another project coming from the IMA ( Infinite Metaverse Alliance ) the same folks that have brought us the SceneGate for OpenSim only viewer. It is based on the Mumble and Murmur, open source Voice communication protocols, a closed testing period is just about ready to begin. I will be keeping you informed of the progress, if all goes well there should be an open Beta happening sometime later this year.
Ya know what this is going to be very kool indeed, I am so sick and tired of making the Vivox Voice Service work in Linux via WINE, ( a Windows compatibly layer that allows Linux users to run native Windows programs in the Linux environment ) and this has been good for me because I can actually get voice to work again and I do not need to boot into the horrid piece of garbage Windows10.
Hopefully all will go as planned and Linux users will once again be able to use in-world Voice again without having to rip your hair out of your head trying to get WINE to work propelry, and BTW EchoVoice will work with Mac & Windows as well.
JayR Cela :_)
EchoVoice is another project coming from the IMA ( Infinite Metaverse Alliance ) the same folks that have brought us the SceneGate for OpenSim only viewer. It is based on the Mumble and Murmur, open source Voice communication protocols, a closed testing period is just about ready to begin. I will be keeping you informed of the progress, if all goes well there should be an open Beta happening sometime later this year.
Ya know what this is going to be very kool indeed, I am so sick and tired of making the Vivox Voice Service work in Linux via WINE, ( a Windows compatibly layer that allows Linux users to run native Windows programs in the Linux environment ) and this has been good for me because I can actually get voice to work again and I do not need to boot into the horrid piece of garbage Windows10.
Hopefully all will go as planned and Linux users will once again be able to use in-world Voice again without having to rip your hair out of your head trying to get WINE to work propelry, and BTW EchoVoice will work with Mac & Windows as well.
JayR Cela :_)
Friday, May 29, 2020
OpenSim ~ HyperGrid : A New Firestorm release for OpenSim v6.3.9.58205
The recently announced Firestorm viewer v.6.3.8.58205 for OS is on par with the SL version again and it works fantastically with OpenSim both older 0.8.2.x and 0.9.x based grids. Hat's off to the FireStorm team & FS project manager Jessica Lyon, for pulling off a feat that some people, including myself thought to be impossible, heck it even works with SecondLife *(in a pinch) you can read all about it here https://www.firestormviewer.org/
JayR Cela :_)
JayR Cela :_)
Thursday, May 28, 2020
OpenSim : HyperGrid : Just a Reminder that the new Singularity Viewer Does Not Work, with OS 0.8.2.x Grids
By Avatar JayR Cela
Just an extra heads up for everyone out there using the Singularity viewer as their main HyperGrid jumping tool of choice.
IT DOES NOT WORK WITH OPENSIM 0.8.2.x Grids !!!!! / Period, Nada, Zip, Zilch.
If you are currently using the Singularity viewer on you home grid that is running OpenSim 0.9.x and having a wonderful experience, that's fantastic, personally I prefer Singularity for a number of reasons depending on what I am doing while in-world. However if you enjoy grid hopping, you will find a large number of OS Grids that are sticking with OpenSim OS 0.8.2.x, and if you TP to one of these numerous grids, your avatar will appear to be invisible to other resident's. You will look just fine on your screen, but to everyone else the only thing they will be able to see is your clothing.
JayR Cela :_(
Just an extra heads up for everyone out there using the Singularity viewer as their main HyperGrid jumping tool of choice.
IT DOES NOT WORK WITH OPENSIM 0.8.2.x Grids !!!!! / Period, Nada, Zip, Zilch.
If you are currently using the Singularity viewer on you home grid that is running OpenSim 0.9.x and having a wonderful experience, that's fantastic, personally I prefer Singularity for a number of reasons depending on what I am doing while in-world. However if you enjoy grid hopping, you will find a large number of OS Grids that are sticking with OpenSim OS 0.8.2.x, and if you TP to one of these numerous grids, your avatar will appear to be invisible to other resident's. You will look just fine on your screen, but to everyone else the only thing they will be able to see is your clothing.
JayR Cela :_(
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