Wednesday, December 31, 2014

SecondLife & 2014 : The Year Oz Linden & The TPV's Pulled It All Together.

By Avatar JayR Cela

    Ok everyone that regularly reads this blog, already knows I'm a Crank-Case Raving Lunatic, but that's besides the point.

   If you look back on 2014, Oz Linden and the numerous Third Party Developers have achieved the seemingly impossible, and let's not forget the folks on the LL server team either.
 
    They actually made SecondLife work as it was originally intended to, and they accomplished this using 10 year old and very outdated technology.

    SecondLife, looks and functions better than it ever has.

Fantastic Job, well done beyond comprehension.

Happy New Year

JayR Cela :_)

Friday, December 26, 2014

Virtual Worlds and Your Graphics Driver : How Important Is It ?

By Avatar JayR Cela

    Very Important !

    Virtual Worlds such as SecondLife and OpenSim, are basically streaming services, however unlike a typical video game in which all of the textures are static ( embedded into the program itself ) just about everything in SL or OS is user created, and thats what make our chosen Virtual Worlds so unique and special. However there are some downsides to this, not everyone creating things in a VW has the luxury of being properly trained in the art of efficient graphics design. So we end up running across some very interesting and killer things during our virtual travels, that may or may not have been built ( designed ) with efficiency in mind. This can put a huge strain on your graphics hardware, and if you are not using an up to date driver for your hardware, the results can be less than the best you can achieve.

     First off if you are on a laptop 9 out of ten times you will have integrated graphics in the CPU or Mother Board and stuck with what ever you have. If you are on a Desktop rig more and likely you can simply install a new graphics card, either Nvidia or AMD/ATI, and there are a plethora of various brands for each, EVGA, PNY, MSI, ASUS, GIGABYTE........

    But thats besides the point, you really need to insure that the most up to date Video Driver for your hardware is installed and set up properly. Checking out your hardware vendors proper website for graphic driver updates is an unfortunate downside of being able to fully enjoy an immersive Virtual World experience.

http://www.geforce.com/drivers

http://www.amd.com/en-us

https://downloadcenter.intel.com/

Nvidia and AMD/ATI are pretty much no-brainers and you should have no difficulty finding the correct driver for your hardware, INTEL, good luck with that one.

JayR Cela


Monday, December 15, 2014

Virtual World Viewers : The newest FireStorm 4.6.9.42974 On Linux : MAJOR WebKit Issues : And Solving Them

By Avatar JayR Cela

    Your results may vary depending on which distribution or particular flavor of Linux is to your fancy, but for me the latest FireStorm was a major Pain In The Ass to install, and all because of WebKit !!!!!!!!

    I like FS, I love the features, and everyone on the team I have had the pleasure to meet are outstanding pioneers in their field, however this may well be the final straw for me, couple that with a lack of a new 64bit release, I'm really disappointed, not with the viewer itself. I have gradually gotten accustomed to the massive amount of user options available and can handle all that, add in the settings back up feature and leaving the total garbage CHUI chat hub where it belong's ( in a cave lost and far away from anyone sane ) it is by far the best in my personal opinion piece of software available for Virtual World exploration.

    So why am I gripeing ???? 

WEBKIT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
problems continue to persist.

    I thought this issue would eventually be solved with the announcement a few months ago that WebKit would be dropped in favor of the Chromium rendering engine for web pages, at least on the official LindenLab viewers.

    Look everyone know's Linux is a mixed bag of tricks, you either learn it or use MS Windows, if you are not prepared to getting your hands dirty and figuring stuff out, go buy an Apple, done deal ! At least that way you will have a real operating system.

    Ok so lets get down to brass tacks here, why is this VW Viewer such a pain in the ass to get up and running properly ? Well it's simple not all Linux distributions have the necessary WebKit Libs installed, couple that with the fact that Linux is mostly 64bit now and the majority of Virtual World Viewers are still 32bit, and ya toss in a little bit of Ubuntu and Debian switching to Multi-Arch and SystemD, now we add hybrid Linux distro's using both Debian and Ubuntu repositories, plus KDE or Gnome or perhaps Cinnamon or Mate, things can tend to get a bit messy to say the least. If you are on Arch or RH, or a Gentoo based system some of the following advice may apply, but dont take my word for it, ya just gonna have to try it out for yourself.

     WebKit is a browser rendering subsystem that allows relatively seamless graphics on your screen or within a window. I am pretty sure it was originally conceived and implemented by Apple with the Safari web browser, sadly it is rather long in the tooth now, however all of the back end stuff needed in order for it to function properly is already built right into both Win XP on up and Apple OsX.

    With Linux you may not be so lucky, a good place to start in solving the dreaded WebKit_Media Failure dilemma on FireStorm just takes some patience and a lot of unnecessary time and checking out this FS Wiki page http://wiki.phoenixviewer.com/32-bit_firestorm_in_64-bit_ubuntu

    Thats just part of the story, and may or may not solve your problems.

MySelf I took a Brute Force approach and eventually ended up installing just about everything I could find with WebKit libs.

     It was a total Pain In The Ass !!! However it did eventually work, all I can say is I will more and likely stop using FS in the future.

JayR Cela :(

Wednesday, December 10, 2014

SecondLife : The Lab Want's You To Help Make SL A Better Place : What Happened To SL2 ?

By Avatar JayR Cela

    The recent announcement that SL will now become a more open to suggestion kinda virtual world place with the new So Called Suggestion page is laughable at best, this idea has been stuffed into a dark hole for 10 years, and now it emerges as something new and wonderful for all to behold ?

http://community.secondlife.com/t5/Featured-News/A-New-Way-to-Share-Your-Suggestions-for-Second-Life/ba-p/2867935 

Give me a break, what the hell happened to SL2 is it now dead ?

JayR Cela :(

Sunday, December 7, 2014

SecondLife : My 9 Year Anniversary : Hang Out Together Tonight With Myself and Cathy

By Avatar JayR Cela

    For me it will be 9 years in SecondLife

    Today at 4:30pm PCT I will be celebrating my 9 year anniversary together with Cathy Jackson in SecondLife at our Mallard River Front Home on the Mainland area of SL. If you would like to stop by and say hello  we are looking forward to meeting you. Also you can pick up a free full perm copy of our house, and textures are included in the root prim.

http://status.secondlifegrid.net/2014/12/03/post2430/     Mallard (16,30,25)    

http://status.secondlifegrid.net/2014/12/03/post2430/

I'm not sure if SLUR's are working correctly, if not a simple cut and paste in your Nearby Chat window should produce a working TP location.

So come on over and hang out if ya like.

JayR Cela :_)


Friday, November 28, 2014

Virtual World Client Software Developer ~ Kokua : Releases First Open Sim Specific Viewer

By Avatar JayR Cela

     The Kokua Viewer, a virtual world client software program has a new viewer being specifically developed for Open Sim and it's counterpart(s) VW Server projects. Although you can still use this new software fork to enter SecondLife, I'm not sure why you would want to.





























 

 
    As stated in their Blog post announcing the new release, developer NickyP hint's that although based on the current Linden Lab SecondLife viewer 3.7.8.x, some features have been cherry picked while others specifically intended to compliment recent enhancements relative to new SL server features are intentionally being left out of the picture for this, and future releases.

    I had a chance to briefly take Kokua 3.7.81.x for a test run, and although you will probably have to take a more indepth look around than myself to uncover any noticeable differences between it and it's SL intended counterpart 3.7.8.x I found it to work flawlessly for accessing a large number of preset Open Sim grid login location options, and with the supplied Grid Manager being extremely easy to use, adding additional grids for exploration is straight forward and simple, probably the best implementation I have seen yet.

    Another welcome feature I personally appreciate is the old keystroke macro Ctrl+Alt+F1 used in most all TPV's and the Labs own SL viewer to hide HUD's and the User Interface has been enhanced with the additional choice of Ctrl+Shift+U instead. If you are a Linux user I am sure this one feature alone could be worth either making a switch in your choice of prefered client software, or at least giving it a test run for the money.
























































    Ctrl+Alt+F1 in the Linux world of Desktop Environment's ( GUI's  all versions ) is an exit key combo ( macro or key binding shortcut ) for leaving your Graphical User X-screen Interface behind, giving you a straight Full Screen Command Line terminal generally used for troubleshooting purposes. Ctrl+Alt+U as an option is very nice touch and long overdue improvement in my mind. There are other little extra things unique to this viewer making it a great choice for Open Sim exploration. Available for Linux, Mac and Windows, you can read more about it here and grab a download while your at it.
 http://blog.kokuaviewer.org/2014/11/18/opensim-branch-release-kokua-3-7-81-33408/

JayR Cela :_)


Saturday, November 22, 2014

Virtual Worlds : Filming Graphics Quality on Linux : Screen Tearing Issues : Doing Battle The Easy Way : 2 Simple Rules

By JayR

    Dealing with screen tear while panning a scene for a Machinima or Presentation shot using Linux as your production ( pre ~ post ) OS environment can either make or break your entire day's worth of work. There is no need to pull your hair out, following 2 simple rules does not require your full understanding of the issues involved, a fairly basic procedure and easy routine to get into the habit of performing will easily do the trick.

     Power Consumption and Compostingthat's it ! This may sound funny to people coming from the Windows crowd, both of these issues are usually handled by MicroSoft's DirectX api. and rarley present a problem. Mac's I have only used for audio production, not much experience in the Video department, however both the OSX and Linux api. for graphics system calls is OpenGL, the same as is used in a number of Virtual World Type Enviornments. ( Open Sim, SecondLife client software and cross platform Video Games...... )

    Chances are you will be dealing with either AMD ATI or Nvidia hardware, and who knows what Linux distribution or desktop enviornment you may be using. This should make little difference, your only concearn is the two basic underlying conditions, power consumption and composting ( or ) PCaC
    
    rule #1 : Allways adjust for Maximum Preformance Mode Power Consumption, in other words turn off all power saving features in the Video Driver(s) Control Panel settings OFF !! ( my current KDE and Nvidia enviornment is displayed below )









    Open your X Server Settings, then adjust the OpenGL Image quality to the maximum performace level allowed, repeat this procedure for your power usage as well.



    rule #2 : Get used to having to fiddle around with the various Composting options available to you. That being said, get to the access point of your System Desktop Settings Control Panel and locate the Desktop Effects area of adjustment.














    Look around for an Advanced tab, and make several adjustments to the Composting Type of OpenGL being used 1.x ~ 2.x ~ 3.x and best suiting your needs ( dissregarding  XRender alltogether )

       Next choose the OS graphic display sub system ( usually GTK ~ QT or X ) at this point, 90% of the time it will be "Native" to the sub system, "Raster" has more specific purposes I will not be discussing here.







   



























    Moving right along to your Scaling method adjustment. ( in my case Crisp, Smooth or Accurate ) ~  ( where as Smooth does just what you think it would ).




























 
 
    OK VSync is next, ( Screen Tearing Prevention ) Vertical Sync is important, I can not strees this enough. My advice is to just use common sense here.




























 

 
    For that matter, performing all of the above and then running a few short tests by panning with your camera view controls horizontaly back and forth several times, should allow you to see noticeable differences in moving image content quality.





























 


    Last but not least of your concerns is your main Control Panel's, Power Management section,
sometimes referred to as Energy Saving ), never forgetting the goal is not saving electricity, on the contrary we want as much juice as we can get.  You should also take a look at your Rig's BIOS as well, kill all functions that conserve power. My last bit of advice is to use some sort of heat sensor monitoring app during the testing procedure and your actual usage.

    Trail and error, a bit of patience, and within a short period of time you will be a Pro / LOL I just had to toss that in there :_)

    As with most things in the Linux world, you can more than likely automate the process with a few simple scripts. Once you have settled upon your best setting's per usage requirements it's just depends on the user, and what they ( you ) want, and feel comfortable with.

JayR

Saturday, November 15, 2014

Virtual World Linux Users : 32bit Support Is Back on Ubuntu =>14.04 Based 64bit Distro's ?

By Avatar JayR Cela

    Ok so according to the title of this post, 32bit compatibility is back in the 64bit Ubuntu Based Linux world of things, so what does that mean ? To a number of people absolutely nothing, unless of course you just so happen to be using one of the SecondLife Third Party Viewers that just so happen to offer both 32 and 64bit flavors for download.

    Well up until just recently if your travels, or adventures in the Linden Lab virtual world of SecondLife, and you are a Linux user, and require the use of physic's ( boating, aircraft flying, auto racing, motor biking, sporting event's etc... ) and are on an Ubuntu or Debian offshoot distribution, and using 64bit, you were SOL trying to take advantage of the built in Havok Physic's engine which currently as licensed and implemented by LL is 32bit only. Forcing you to use the non Havok 64bit version of said TPV(s)

    Ubuntu stopped supporting the old ia32libs in the 64bit release's back around version 12.10 or 13.04, they also switched to a new lib and update structure ( MultiArch & SystemD ) unfortunately things did not work out very well at first, quite a few 32bit programs simply refused to run. To make a long story short, the other night i noticed a rather large number of 32bit libs being added during a routine update procedure, being curious I decided to take another stab at running the UkanDo TPV for SecondLife, ( a 32bit only viewer ) low and behold it actually worked, FireStorm, Singularity, Kokua, CoolVL and LL's official viewer all worked as well, where as the last time I tried ( just a week ago ) nothing, nadda, zip zilch. What really surprised me was I have not read anything about this issue in a while, at least since the initial uproar from within the Ubuntu community forums last year.

    As a side note I should mention that I am not on Pure Ubuntu 14.04, I use KXStudio 14.04 a hybrid that combines both Ubuntu and Debian repositories, ( soon to be a straight Debian distro sometime early next year ) so your results may be different than mine.

JayR Cela


Monday, November 10, 2014

The Virtual World MetaVerse : Stirring Up Controversy Is A Good Thing

By Avatar JayR Cela

   I can not express my feelings any more strongly.

    When I started this blog I had a different outlook on everything.

     I have always tended to upset a few folk's from time to time. And I like doing it. Ya gotta remember something, not everyone can think of everything, there is always another and possibly better idea just right around the corner.

    Stirring up the MetaVerse, and ruffling a few feather's from time to time is ? U Tell Me

JayR Cela

SecondLife1 : No Official 64bit Version Ever ?

By Avatar JayR Cela

    Ya know when I first started to hear the TPV developer NiranV just say the hell with 32bit, it's a 64bit world now. I thought he was a bit off, and kinda crazy. Boy was I wrong.

    So let's take a step back and look at the single reason why.

    The 32bit Havok physics engine, apparently it is now available in a 64bit flavor for Windows and Mac's, perhaps Linux very soon as well. Why not just dump it in favor of something more versatile and without an outrageously expensive licence agreement. ( Bullit Physic's comes to mind )

    I seriously doubt if that is going to happen, ya see there is something very important to take into account, SL is winding down.

    Oz Linden, by far the most engaged person I have had the pleasure to meet in SL, and I do count him as a friend in this Virtual World, has done a tremendous job pushing the existing platform to the max.

    But I gotta say this, if he say's it's not gonna happen, it's not gonna happen.

JayR Cela

Internet Life In The United States : Time To Reel In The Greed Of The Monopolies !

By Avatar JayR Cela

    Although the US is considered to be a very advanced country within the high technology industry. Why and the HELL IS IT, we have Bottom of the Barrel and Sky High Prices for internet access ?
    It is because the entire country has been subdivided into regional monopolistic mini internet access portal kingdoms. If our so called Leaders, Congressional or otherwise are so ignorant as to not realize this simple fact, they are either bought off, or just plain stupid and should not be holding even a burger flipping job. I am continuing to be dumbfounded by the total lack of interest or concern.

    I guess that just goes to show you the, the majority of people in a position of power, already have theirs and screw everyone else. So they don't give a Rat's Ass about anything besides getting re-elected and retaining cushy jobs requiring very little intelligence, just wide open pocket books, and no concept of empathy, morality, nor desire to actually change things for the betterment of anyone besides the largest corporate contributors to their re-election campaigns.

JayR Cela

Saturday, November 8, 2014

Virtual Worlds : Open Sim and SecondLife : To Mesh ~or not to~ Mesh : Your Builds or Fashion Designs ?

By Avatar JayR Cela

   This is a question without a direct answer, it really depends upon who has done the design intended to be imported into the desired virtual world. My math skills and graphic art's capabilities are almost nonexistent so I wont even go there. However during some recent investigative research I seem to be running across the same issue's.

    It is a lack of proper training required in order to obtain the optimal effect along with low resource consumption. Obviously this is fairly math intensive, and requires a keen understanding of the involved skill set.

    My personal advice would be to read up on the numerous post's by Inara Pey, and Natales Urriah's outstanding exploration's into dealing with many of the in's and out's of advanced Virtual World Content Creation. You will have to do a bit of searching on these site's, but the information you may need is probably there, check em out @

http://modemworld.wordpress.com/

http://blog.nalates.net/

JayR Cela :_)

Friday, November 7, 2014

Virtual Worlds & Linux : The Importance Of STEAM OS : and : Video Hardware Driver Support

By Avatar JayR Cela

    Do not underestimate Linux as a desktop replacement contender, although the Desk Top Environment ~ User Interface at this current time is extremely splintered. ( and always has been ) It seems as if the Graphic Chip Manufacturers, the 3 major players are finally waking up to the fact that Linux is not going to go away. There is not a day goes by without a MesaIntel's open source Video Driver, AMD's  Open Source Gallium, or  Nouveau, the Nvidia open source equivalent are not updated.  Add on the fact the OS community offering's are currently making head over heals accomplishment's of an unprecedented  level completely unheard of or even imagined just a few years ago.

    What's driving this monumental push forward ? Video Gaming ! Plain and Simple, the constant push for greater realism and depth of perception allowing one to immerse themselves within the selected Virtual Environment seems to be the current Darling Gal everyone want's a Hot Date with, Developer's goal. Hey that's fine by me. ( actually I'm still playing a modified version of the original Zelda )  So be it.

    STEAM is the best thing that has ever happened for people like myself that really enjoy using Linux.

    Currently the Linux Operating System is not for everyone, nor was it meant to be, it does however seem to defy logic in a consumer oriented, give me everything I want now playing field of consumerism statistical metric's.

    So how does all of this tie into virtual worlds like Open Sim, or SecondLife ? STEAM is Huge, so is GOG, and toss in the fact Microsoft really pissed off a lot of folk's with Window's 8, Apple who know's.

    The Machinima field of creative art's ( I predict ) will see a large upswing in product's available for use from within the Open Source community very soon.

    The biggest conflict I can see is the X-Org standard, it is very outdated. There is a relatively new replacement that has been getting a significant amount of attention lately, and it seems to be vastly superior to X-Org's approach. That project is called Wayland, this new standard replacement should pretty much do away with the requirement of all video driver's support needing to recompile the Linux kernel.

    And STEAM is leading the way forward.

JayR Cela

Wednesday, November 5, 2014

Virtual Worlds : Linden Lab Shed's More Dead Weight : Desura Sold Off

By Avatar JayR Cela

    Good news in Linden Lab land today, seems as if they finally shed themselves of another dead end anchor weight. Not that there is anything wrong with Desura, quite the contrary the company has grown into a respectable outlet for many independent game developers, however I never did quite understand the initial fit or lack there of into the lab's overall portfolio.

   Never mind all that, it's in the past now, and with all the current enhancement's to the existing SecondLife platform materializing faster than I would have ever perdicted. Who knows what will happen next, mabye SL 2 and SL 1 will end up being able to merge after-all.

JayR Cela

Friday, October 31, 2014

SecondLife : Living In A Land Of Paranoid People And Security Orbs : What happened to Your World Your Imagination ?

By Avatar JayR Cela

    SecondLife has seen better day's, sadly it seems to have become a refuge for paranoid people.

    What happened to Your World Your Imagination ?

     I can not even describe how many places in SecondLife seem to be OFF Limits to just about anyone, that just so happens to be exploring.

   I'm sick and tired of it.

JayR Cela :(




SecondLife : Phoenix FireStorm Halloween Party All Day October 31 2014 : SLUR's Borked Again : Here's How To Get There

By Avatar JayR Cela

    It's that nonsensical time of year again, Halloween party's abound, but the really BIGG ONE is the Phoenix FireStorm Party.

    How convenient that SL SLUR's are broken again, ( like a lot of other crap in SL ) mindless tinkering with working things, and concentration on worthless stuff no one give's a rat's ass about.

    Anyways, if you were thinking about attending the Phoenix FireStorm party today, and having a hard time finding the place, Jessica Lyon provided me with this tip.

    Cut and paste the following into your local chat bar ( box )
http://maps.secondlife.com/secondlife/Phoenix%20Firestorm%20Support/27/24/2734

    That will call up the TP location.

Cheer's & Boooo !!!!

LOL

JayR Cela :_)

Wednesday, October 29, 2014

Virtual World Viewers / The Biggest Problem Is ? / They Follow Second Life Mistakes !

By Avatar JayR Cela

     Let me get something straight, right off the bat. I have great admiration and respect for the remaining hand full of folks left over to steward Second Life as it slowly goes through it's agonizing death-throws.

    The amount of constant weekly changes to the SL Viewer has gotten to be almost comical, and yet the team still refuses to address some very serious issues. Instead the focus seems to be on, ( I still have not figured it out ) mostly useless minor changes that I have seen so far, fix this, break that, re-fix this, break something else, it goes on and on.

    And We Still do not have Tear Off Menus, ( one's you are able to move onto a second Monitor )
Gawd Dammit, why and the hell the TPV's are not abandoning SL in droves is beyond me.

    I have 2 workstations, both dual 19" that I use for Virtual World exploration, and still to this day I can not tear off a menu onto an adjacent screen. How can you possibly take any form of Software in
today's modern world seriously, when it does not offer this one simple and basic function ?

    Let's face it LL and SL have been milking the Third Party Viewers brains for about 8 years now, and for one reason or another, the folks involved seem to be like herded cattle, and we are still stuck with ?

   It's time to break loose, embrace Open Sim and Hyper Grid, and rid themselves of the LL trappings.

JayR Cela

Real Life : The Republicans Promised Us A New Economy : What We Got : More Fast Food Workers : I Guess That's It

By Avatar JayR Cela

    This is my Blog, and although Google does sometimes swat my post's from time to time for speaking out. Let's face it the party of NO !! Is Bought and Sold by the extremely wealthy Oligarchs!

JayR Cela :(

Thursday, October 16, 2014

Open Sim Hyper Grid Exploration Project : Looking Out Side The Box : My Future Plans ?

By Avatar JayR Cela

    Well this has been a pet project of mine for longer than I care to admit, I am a Linux person, I have no idea how I got that way. I think it could be a virus of sort's, just melts your mind, and then takes over. / LOL :_)

    Looking outside the normal box seems to be a good idea right now, Windows is great, I love W7 / 8.1 was very nice once I got it tweaked out, and Preview 10 looks right on the money.

   So that being said I am a long time Windows user, I also use and have been exploring the Linux operating system universe for way longer than necessary.

    It's a really big place :_)

    My thoughts about where this blog may be going in the future, keep bringing me back to Linux, Open Source, and Hyper Grid.

    I am at a bit of a crossroad here, please bear with me while i sort things out.

Thanks

JayR Cela :_)



Tuesday, October 14, 2014

My Thoughts On Virtual Worlds Are Just Opinion's

By Avatar JayR Cela
 
    As  I start my travels in the Meta~Verse, I have to look back at certain baggage, ongoing and former friendships.  It is a difficult decision depending upon how much you rely upon a Virtual World in order to make a living.

     I am a bit off the wall in my opinions. However they are just that, "Opinion's"

JayR Cela

Virtual Worlds : Hyper Grid : 3rdRock Grid About To Take The Plunge

By Avatar JayR Cela

    This is phenomenal news, at least for me and a number of other Virtual World Avatar's. 3rdRock is very close to releasing the Hyper Grid enabled version of their phenomenally successful Creative Art's orientated Virtual World Open Sim based platform.

    I'm really busy right now with a number of things, so until I have some more time to investigate you can read more about it here.

 http://www.hypergridbusiness.com/2014/10/3rd-rock-grid-to-have-hypergrid-soon-offers-8-regions/

    Boy once ya tie these guys into the Kitely Market Place, Open Sim's future is looking better than ever.

JayR Cela :_)

Friday, October 10, 2014

Real Life United States Politic's : Can You Really Trust A Bunch Of Old Angry White Guy's ?

By Avatar JayR Cela

    I am still holding on to my thought's of a better world through Virtual Reality, and Education Of The Mass's.

    However a number of Angry Old White Men, seem to have a very different view of what the world should be.

     If you happen to live in the United States, and if you do not exercise you right, and duty as a citizen to actually get off your ass and vote.....................

     Don't Complain To Me !!

JayR Cela

Open Sim Needs : A Universal OpenSim Grid SetUp Log In Procedure

By Avatar JayR Cela

    In my Open Sim adventures, I have found one increasingly disappointing flaw in the addapotion rate strategy within the Third Party Viewer community. The ability to add or remove Open Sim grid initial log in procedures are fractured, to say the least. Let's take a few for instances, FireStorm, Kokua and Singularity, all 3 have a similar but different process in witch to add additional grids to your log in procedure.

    OK let's face it we really should stop calling them 3rd Party Viewers, all of them although based on Linden Lab(s) massive amount of contributions, are in and themselves unique. They are all a bit different from one in other

    Take for instance the Singularity Viewer, you are on your own trying to figure that one out, I'm not saying it cannot be done, it's just a pain in the ass, FireStorm is much easier to comprehend, Kokua has got to be the best I have seen so far.

    All I am really trying to say here is that, there is a need within the Open Sim Community to establish a Universal Standard for adding an OS grid to your log in options.

JayR Cela

Tuesday, October 7, 2014

Virtual Worlds : Walled or Closed Garden Grids Are Not The Answer

By Avatar JayR Cela

    In the ever expanding world of Virtual Reality environment's, closed or walled off gardens such as InWorldz or SecondLife are not the answer to a question often asked. What grid do I choose to log into or create an account in ?

    It's a good question, you can do whatever you like, after all it is your virtual life. Will you risk entrusting it to a third party ? I would imagine that depends upon your own personal beliefs, and how trusting of an individual you are.

   Last years announcement by Linden Lab, owners of the popular Virtual Reality world SecondLife threw everyone for a loop when the company unannounced and unexpectedly changed their Terms of Service agreement, forcing you to sign it with out the ability to read it beforehand ( at least in my case I was unable to even log into the official web site before I agreed to their underhanded tactics )

    Since most folks, ( myself included )  don't usually bother to read the majority of TOS statements, many of us woke up days later only to find all of our Virtual World Intellectual Property right's had been stripped to the bone, outright stolen from beneath our virtual feet. Approximately 1 year afterwards the newly appointed CEO of LL announced that SecondLife version 1 was to be shuttered in order to make way for SecondLife 2, adding further insult to injury, it was also made known that none of the massive amounts of Virtual World goods would be transferable into this wonderful new VW.

    Hey but that's OK, just start from scratch again, send us more of your money to flutter away on more hollow ground so we can screw ya another time.

NOT !! 

JayR Cela

Sunday, October 5, 2014

Virtual World News : Blender 2.7.2 Released

By Avatar JayR Cela

    Well this should be good news to just about everyone involved within the Open Meta~Verse world of professional's and hobbyist alike. The Blender Foundation, an open source community who's driven goal is to deliver top quality 3D content creation tools to the mass's, available on the Linux, Mac and Windows platforms.  This newest release offers many complex tools to let your creative graphic's abilities really shine.



 
    However there is a rather steep learning curve, fortunately there are a ton of tutorial's widely available just about everywhere on the Web, including TBF's own web site. If you have found yourself frustrated in the past trying to make it through the myriad complexities of available options, this may be the release you have been waiting for.

    Here are a few of the newest features.

1) A revamped User Interface including the use of Pie Menus.

2) Improved rendering capabilities, taking better advantage of your GPU abilities.

3) An entire host of new 3D modeling tools, dealing with surface faces, improved vertex shader manipulation,  improved light ray casting, new sculpt and freehand creation tools, a bunch of other wonderful stuff and,  a more forgiving Un-Do function too.

    Anyway's it's definitely worth checking out.   http://www.blender.org/

JayR Cela :_)




Friday, October 3, 2014

SecondLife 2 : Does It Even Stand A Chance ?

By Avatar JayR Cela

    Here's the way I am looking at SL2, it's a wait and see issue, personally I don't really care.

    #1 I am not about to get ripped off again, as far a LL goes they continually stab themselves
in the foot, first the right then the left, then they pork their customers. Many folk's may not remember
the early years, I do.

     #2 HomeStead Sim's, and the HUGE outright lie to all the people that bought into the Lab's BS, granting them really affordable Virtual World property, then changing the rules in the middle of the game. And more recently Changing the Term's of Service agreement, allowing LL total and unrevocable right's to anything and everything you may have created here, including scripts, note-cards, text message's, photograph's, cinema, machinnima, textures, object's ect............ And then blatantly refusing to address the issue.

    #3 It's pretty much a dead topic anyway. Phillip is busy with HiFidelity, everyone seem's to be
         enamored with Oculous whatever, there ain't know way in HELL I am about to wear some sort
         of Virtual Reality pair of glass's, to simply chat with people and do something creative.

    #4 Counter productive systematic, and continuous screwing over of the individual SL Shop and Venue Owner's, with the SL Marketplace

    #5 Most, if not all of the content in SL2 will consist of Legally Stolen Intellectual Property, from within SL1.

    #6 Is this a company you really want to do business with ? / I Doubt if anyone that matter's
         actually cares any longer.

No Thank's Ebbe Linden.

I'll be playing around somewhere in Open Sim.

JayR Cela

Sunday, September 21, 2014

OpenSim & SecondLife Viewers Do Not Mix & Match : Neither Do 32 and 64bit on the same Windows Based Computer

By Avatar JayR Cela

    If you were thinking about using one of the 32/64 Viewers intended for use in both OpenSim and SecondLife, I have some disheartening news for you, "DON'T !" That is unless you want to cause yourself a lot of unnecessary grief. I have been conducting quite a few of my own experiments lately trying to do just that, and it is just not worth the headaches, for that matter trying to use both a 64bit and 32bit viewer of the same design, The FireStorm, Kokua, and Singularity viewers for instance are available in both 32/64, and my findings so far in a MS Windows environment, ( at least in my case ) have caused nothing but headaches.

    Since FireStorm seems to be the most popular Virtual-World-Viewer of choice I will use it as an example. I had originally thought I could use FS32 in SL and FS64 strictly for OpenSim, that did not work out very well, especially when it came to using SLUR's within SL, clicking on a SLUR via a web page normally just opens your viewer, however what happens when you have multiple VWV's installed for both SL and OS, I'll tell ya what happens, the Windows OS seems to get confused and does not know what viewer to use, if any !

: Example : Firestorm32 for SL ~ FS64 for Kitely and any other Hypergrid enabled OpenSim based world. In my case clicking on a SLUR from a web page is supposed to open your viewer in order that you can log in and visit the location, more than likely the 64bit version will be opened instead of the 32bit one you have set up for SecondLife, uninstall the 64bit version and guess what ? Clicking on a SLUR now will no longer function at all. Next lets really have some fun and install Kokua and Singularity with the same conditions 32bit versions for SecondLife 64bit for OS. Whooo-hoooo, the monstrosity better known as the "Windows Registry" by this point is so screwed up, anything can happen. It will take some legwork on your part in order to re-set the SLUR association bit flag back to the 32bit version, and hopefully you will have installed it in the default C:\Program Files (x86) directory, if not then you will have another set of issues to deal with.

    I am not saying these issue's are unsolvable, however a large part of the problem is not the program's ( Virtual World Viewer's ) themselves or the people designing them, the problem is MicroSoft and their lack of forethought as to what a gigantic nightmare the Windows Registry would eventually amount too way back in 1998 when it was first introduced.

    This problem does not exist on a Linux Box, there are other things to deal with there. The Linux world is completely abandoning 32bit and has been gradually removing support for 32bit libs on 64bit systems, to the point right now at least with any recent Ubuntu ( post version 12.10 ) based distribution will simply refuse ( in most cases ) to run 32bit programs any longer. Macintosh has been pure 64bit for some time now so no problem there.

    There are a number of other issues, unfortunately, still to be dealt with, such as what about your inventory and chat logs, from various grids. Patience is the key here, eventually all this stuff will be worked out. For now you may as well be happy and feeling a bit smug that you are on the cusp of a new High Technology Frontier.

By Avatar JayR Cela :_)

Monday, September 15, 2014

SecondLife : Joe Miller pass's away :(

By Avatar JayR Cela

    I only met Joe a few times, he was a bit controversial.

    However I will always remember him as a truly wonderful person.

JayR Cela

Virtual Worlds : Can They Save Humanity ?

By Avatar JayR Cela

    You can call me crazy or mad, does not matter.

    I am convinced that a Virtual Environment is the best bet for a solution to massive worldwide conflict's.

     Here is my logic, number one you can not physically harm someone, this hopefully will allow you to talk and possibly resolve your differences before a conflict occurs. Number 2 co-operating with people will more than likely result in a better return on your investment, economically.

     Unfortunately we have an Industrial War Machine completely out of control.

JayR Cela :_(

Friday, September 12, 2014

Brain-Washing The General Population With Acceptable Violence

By Avatar JayR Cela

    I guess I'm not going to stop expressing my opinions, violence is an inherent necessity of survival, however it has become so distorted in the form of  the On-Line Gaming Genre World, that it has completely premeditated our society to the point of no return, where people seem to feel ( especially our children ) that violence is an acceptable means of resolving problems.

   This is such a horrible thing to even comprehend, we are being manipulated by greedy power hungry broker's in our real lives every day, and the sad part is that the video game industry seem's to be HELL Bent on reducing our younger generation to accept violence and killing as an acceptable means to and end.

JayR Cela :(

Building A Virtual United World : Achieving Peace On Earth : Is It Possible ?

By Avatar JayR Cela

   It is very apparent to myself and a number of other folk's that violence seem's to just be an overwhelming major part of the video gaming world.

    Personally I am really sick and tired of it !!!!!

    It is time to stop the self centered megalomaniacs, with way to much money influencing our thinking process's.

    Is it possible to build a Virtual World United Nation's ? I think it is a doable goal. Once you eliminate the obvious barriers such as racial hatred, gender discrimination and religion.

    Religion is the number one thing that needs to be eliminated.

    I'm just getting started.

JayR Cela

Thursday, September 11, 2014

Virtual Worlds : Can We Actually Solve Our Real Life Problems ?

By Avatar JayR Cela

    This is a very hypothetical question.

    Can we actually solve our real life problems by transferring a virtual presence into a Virtual World Environment for a purpose of......

   Blowing up things, KILLING SomeThing or SomeOne ?

JayR Cela :(

SecondLife : How Important is the Havok Physic's Engine ?

By Avatar JayR Cela

    Ok this post is going to come off as very controversial, and I intend it to be so for a reason, The Havok Graphic's, Physic's Engine, considered to be the De-Facto 32Bit implementation within the Gaming Industry, is just that ! It's still 32Bit.

     Yep believe it or not, that's the deal, so do ya think LL should drop it in favor of some newer technology ?

    Well if your an athletic type in SL or perhaps enjoy Motor Sport's, Airplanes, Boating,.....
then yes it is extremely important. If your just hanging around chatting with friends, then no.

Just wondering what ya might think.

JayR Cela :_)

Wednesday, September 10, 2014

Virtual Worlds : And : Real World Peace Prospect's

By Avatar JayR Cela

    There are a number of articles and a couple of academic studies in the past 8 years or so I have read through, most everything I have examined seem's to come to several of the same conclusion's. Virtual Reality World's are here to stay, and virtual reality relationships can often lead to a much better understanding of the real life human interaction's that somehow, and sometimes seem to get in the way of a rational thinking process.

Racial hatred, gender discrimination, so on and so on.

Virtual Reality Worlds, allow a communication channel, that is unlike anything we have ever seen in the history of mankind. You can not discount the importance that this medium will play out in the future.

Just another crazy thing I was thinking about.

JayR Cela :_)

Tuesday, September 9, 2014

Virtual Worlds : What Makes a Healthy Long Lasting Relationship With A Virtual Partner ?

By Avatar JayR Cela

    Let me say this right off the bat, you need to be honest with your prospective. Lying to someone about who you are is a horrible way to start any sort of relationship. It is sometimes mind boggling to me that Cathy and I in SL have remained together for over 8 years. Have we had our fight's and break-up's ? Yeah lot's of them, a few of them rather ugly, but we did manage to pull through and continue our friendship, due to what I believe is a mutual respect for one in other.

Just my thought's

JayR Cela :_)

Wednesday, August 13, 2014

Virtual Worlds : Living In a 32bit World : WHY ?

By Avatar JayR Cela

    My criticisms and praise of the platform SecondLife and other Open Sim based virtual worlds are all established here in this blog, I sometime wonder why I even bother any longer, especially when it remains a 32bit world. What's the problem here ? Are there even any 32bit computers still running out there in the wild ?

    If Linden Lab and the Open Sim world really want to get serious about Virtual Reality, 32bit is a dead end street. So why is it that Dev's continue to pump out outdated and soon to be obsolete 32bit code ?

    If you really want to see a truly 64bit viewer in action, try out NiranV's Black Dragon Viewer @  http://niranv-sl.blogspot.com/

    I'm not saying this is the best viewer available, but the Avatar in SL NiranV has done more than anyone else I am aware of to promote the use of 64bit as the de-facto standard.

    The Singularity and Kokua viewers are following close behind, FireStorm, ummm I'm still waiting for them to just blow everyone away and hopefully with tear off windows too.

    It is going to take Oz Linden to finally take a stand and embrace 64bit, if he does not do it, then unfortunately it's not gonna happen.

JayR Cela :(

Friday, August 1, 2014

Hyper Grid Is The Future

By Avatar JayR Cela

     I will start out this post with saying one thing, the folk's working behind the scenes at SL are top notch people.

    Upper management is the problem.

    SecondLife is a wonderful place, their recent changes to the TOS are pretty much standard in the industry, in other words screw everyone. I don't know about you, but have you ever bothered to actually read the TOS agreement's to the majority of software you have downloaded ? More and likely not.

    SecondLife is truly an amazing technological feat, no one can deny that. However Open Sim and Hyper Grid are the future.

*nuff said*

JayR Cela :_)

Thursday, July 31, 2014

SecondLife : Are You Thinking Of Leaving ? : Where Should You Go ?

By Avatar JayR Cela

    So you are thinking of leaving SL, don't feel alone, I've been a resident for 9 years, and I'm fed up, not with the platform, it's the management and legal team in my opinion that are not in touch with reality. They are not the only Big Game In Town any longer.

    Over the years of my writing here on this blog, my opinion's go all over the map, from ranting lunatic to admiring fan-boy, but enough is enough. I'll remain in SL util it actually starts to cost me RL $ or LL simply folds and go's belly up. The creative brain drain has already begun. Mainland and private estates are gradually starting to close their door's and hanging out new shingle's of commerce in various Open Sim Hyper Grid enabled Virtual World Environment's.

   Hyper Grid is the key to keep in mind while considering a new environment to explore. SecondLife much like America On Line of 20 years ago is a go nowhere platform ! When the company providing the servers blatantly steals anything and everything you create in their Virtual World. It's time to look elsewhere.

    New Open Sim Worlds that are Hyper Grid enabled, offer the widest opportunity for content creators, and regular folks as well. I could continue on and recommend one grid or another, but I'm not going to do that, only you can make the decision. The best place to start is by reading 2 Blog's ( other than mine / LOL  :_))

    Maria Korolov's excellent HyperGrid Business Blog @
http://www.hypergridbusiness.com/

    And Thinkerer Selby Evans Blog @
http://www.thinkerer.org/Background/BakSiteMap.htm

   You may want to also take a look at the Hyperica : A Hyper Grid yellow pages of sort's @
http://www.hyperica.com/

   If it's not Hyper Grid enabled, I would steer clear, there is no future in the antiquated Closed Walled Garden approach to Virtual Reality Wolds.

JayR Cela

 

Thursday, July 24, 2014

Real Life : Virtual Worlds : Religion and Virtual Worlds

By Avatar JayR Cela

    Ok For any one interested in my twisted mind and thought's, RL is total chaos, Christian's, Muslim's, Jewish, Buddhists.

    You all are crazy peeople.

    Religion is Dead, you nut case's lost your hold on mankind with the rise of the Internet and....

     Science Rules.

JayR Cela



Friday, July 18, 2014

SecondLife : I'm Sick And Tired : Of Sneaky TOS Agreement's : Property Ban Lines : Security Orb's : No Tear Off Menu's

By Avatar JayR Cela

    Ya know what ? I only spend about 90$ US here in SL in order to maintain a membership, so it's not really a big deal, but the lab has crossed the line as far as I am concerned. I do have to credit them with some amazing advancement's recently, but the platform is severely flawed.

    How many places have you tried to visit lately that are littered with Property Ban Line's and Security Orb's ? Heck at one time it was a kool place to explore, now all I seem to do is not be allowed access or end up getting sent back to my home location from some security device. I'm tired of it !!!!

    Couple that with the fact the lab is intent upon screwing everyone that creates content here within their closed and walled garden is a total turn off.

    Now we top it off with with 2 more things, A TOS I could not help but sign just in order to log into my main account service page before I signed it, and get this no ability to read it beforehand.

    Ok next issue, why no tear off menu's ?????

    Crap everyone and their brother-in-laws start up Web App has had this ability for as long as I can remember.

    This is a Dying platform, and Ebbe Linden, I feel is way out of touch.

    I know I am a lunatic ranter, I have never tried to hide that. You can take what I have to say anyway you like.

     This is what I would like to see in SL / No More Security Orbs allowed / No More Ban Lines / Tear Off Menu's finally built into the main SL viewer.

     I will more than likely stop posting here on this blog about SL, I just do not see any reason to continue to offer support for a platform so severely flawed and one-sided.

JayR Cela :(
   

Wednesday, July 16, 2014

SecondLife : OK I Take It Back : The New TOS : Seems OK : Mabey

By Avatar JayR Cela

First, the modified version limits our rights with respect to user-created content in Second Life by restricting our use “inworld or otherwise on the Service.” Additionally, it limits our right to “sell, re-sell or sublicense (through multiple levels)” your Second Life creations by requiring some affirmative action on your part in order for us to do so. This language mirrors the corresponding User Content License currently in Section 2.4, which has been part of the Terms of Service for years.  

By Avatar JayR Cela

SecondLife : Ebbe Linden : Poised For Self Destruction ?

By Avatr JayR Cela

    I said this before in a previous post, someone really needs to teach Ebbe Linden the card game of Poker.

    The fact that I can not even read the newest Terms Of Service on the Official SecondLife WWW Page before I agree to them is the most outlandish slap in the face and demonstration of utter incompetence I have yet to see.

JayR Cela :(

SecondLife Self Destruct's : New TOS

By Avatar JayR Cela

    Here we go again LL screw's up big time, they announce a new TOS on the main account log in page, but in order to read it you must agree to it first. What The F&^% kinda idiotic crap is that ???????

    SCREW You LL !!!!

JayR Cela

SecondLife : New Terms Of Service : RAW DEAL AGAIN !!

By AvatR JayR Cela

    Here we go again, another backdoor shafting from LL without any announcement, Hell ya cant even log into your SL log-in page with out signing them first.

    Screw that crap, and what sort of idiot's does the lab employ, that just seem to go about their merry way wreaking havoc, and not even allow you to log and get some heads up news.

    I refuse to log in now.

Good Byee Second Life.

Get your act together, will ya ?

JayR Cela

SecondLife and Health Care : Perhaps You Can Help

By Avatar JayR Cela

My Dear Friend Sister Abeyante , from the popular Second Life Group "Virtual Ability" recently has been sending out request's within the SL community for volunteers to participate in a limited group study related to Health Care within the United States.

I have reprinted it here with her kind permission. Thank You Sister

JayR Cela :_)


Blog Article: Recruitment of PWOD

Don’t you wish you could impact US healthcare policy?
Sometimes I do. Sometimes I wonder if those who are making policies ever even go to the doctor!
Time for a reality check? Here’s a chance to have a say! www.HealthcareEquitability.org/volunteer
It’s a national (US) major research project through the University of Pennsylvania Medical School that’s using Second Life as a way to gather opinions, insights, and ideas from us… regular people who use healthcare and probably have great ideas on how well it is working.
Virtual Ability, a very active group in Second Life, is a partner on the research. We are looking for 12 US adults who have used SL for at least 3 months who want to share their opinions via a survey and, if selected, an inworld focus group. Want to help? Check out the link and the website. Or contact Sister Abeyante inworld , or via email at sister@virtualability.org . We need you!

Tuesday, July 15, 2014

A Faster : Leaner & Meaner : SecondLife Version1 : Oz Linden : My Opinion

By Avatar JayR Cela

   It has been several weeks now since the rather dramatic announcement of a SecondLife Version 2 by Linden Lab CEO Eddie Linden, thank goodness all the ruckus has died down, at least a bit.

    Time to focus on the leaner and meaner ( current ) development team engaged with maintaining  and upgrading SL V_1, hopefully the amount of bureaucratic office and, political pressure will have been greatly reduced, thus allowing the scaled down team of  LL Developers to integrate upstream TPV strategies, and patch's, at an accelerated rate.

   I have not had the pleasure of meeting Pete Linden yet or several others currently involved, I do however know Oz on a casual basis, and I strongly believe he is the right candidate for the new Technical Director position.

    I truly hope all of the SL Content Creator's and the Development communities will put their whole hearted support behind the new team.

*Best Wish's* to  "Team OZ"

JayR Cela :_)

Tuesday, July 8, 2014

The Study Of Retro Video Games : How Important Is It ?

By Avatar JayR Cela

    I can tell ya from experience, some of the older video games are in my mind the best examples of truly addictive behavioral patterns. Some of the early NES and subsequent platform releases are excellent examples. Super Nintendo, N64.

    Sega with the legendary Genesis platform had numerous 1st class release's as well. If you are currently studying game design, you do not have to actually own one of the original machines. Plenty of Emulators are available, as well as game Rom's, although not actually considered to be legal, the Rom's do you allow a chance to study gameing dynamic's, and what actually makes a truly great game.

JayR Cela :_)

Saturday, July 5, 2014

SecondLife 2 : Not Worth Concentrating On Right Now

By Avatar JayR Cela

    I think for at least the next year or so, is best to just not get too worked up about SL-2,,,  although this current platform is old, it still has some life left in it.

JaayR Cela :_)

Thursday, July 3, 2014

SecondLife : Black Dragon Viewer : WOW !!

By Avatar Jayr Cela

    Ya gotta try this, plain and simple, semi steep learning curve, but worth the effort.

    You will need to agree to an adult something or another in order to get access right's.

    No Big Deal ?

     This is a very different viewer for SL

    I don't think I have ever seen anything like it before. It is a complete trip.

If u r on a windows box with some gut's, give it a try

JayR Cela :_)

http://niranv-sl.blogspot.com/ 

RealLife : Because The President Of America Is a Person Of Color : We The Right Wing So Called " Christians "

By Avatar JayR Cela

     Yeah the religious  nut cases are at it again.

More War's, kill everyone that does not agree with our outmoded and wild beliefs.

      THERE IS NO GOD !!!

       These folks are Pharisees,and only convenient  Christian's

Wake Up

JayR Cela

SecondLife Version 1 : Everyone Should Keep There Heads

By Avatar JayR Cela

   Boy that's an understatement if I have ever heard one, Ebbe Linden's slip of the tongue, last week set off a whirlwind of, more than likely unnecessary controversy within the SL community.

   I'm just looking at this from my point of view. It's Pixel's on a screen, what and how you choose to deal with them is your prerogative. If you choose to be creative, this is a  Killer Platform ( albeit the TOS that steals all of your IP right's ) But that is an ongoing story..........................

    In the long run the platform as we know it will cease to exist, and it will metamorphosis into something else.

    Oz Linden is a brilliant person, and I am sure he has no intention of loosing his job. That is the Go-To person in SL from here on out. Perhaps a few others, Pete Linden is very kool as well, and there are a few more LL folk's I am sure none of us have ever had a chance to meet. This new policy Oz was describing about being more Transparent with the SL community sounds incredible to me. If the Lab actually listens, and then react's making changes suggested by the user base, I don't think we as SL users can loose.

    So let's all just chill out.

    And Give Oz and his team a chance.

JayR Cela :_)

 

Wednesday, July 2, 2014

SecondLife : Kirstens Viewer Is Still Alive : Sort-Of

By Avatar JayR Cela

    I was just doing some clean-up work here on this blog, checking some of the links and such. Low and behold the Kirsten Viewer is still under limited development, the last post I found was dated sometime in May this year, so I downloaded the viewer to check it out, it worked great for several days, early last week, then this week, phhhttttt!!!!! I can log in but can see nothing but the prim's on my Avatar.

    Oh Well :_(

So much for not keeping up with all the server side changes being made lately.

You can check it out here if you like  http://kirstenleecinquetti.blogspot.com/

JayR Cela

SecondLife 1 : Greater Transparency : Hardware Upgrades : New Experience Features : UDP is Going Away-FINALLY !

By Avatar JayR Cela :

    It look's as if the Lab has no intentions of slowing down development on the SL1 platform anytime soon, after listening to Oz and Pete Linden speak at the FireStorm Q&A today, I was pleased to hear several issue's talked about in detail.

    #1 Greater transparency. In other words, we as users can expect to be filled in more often than in the past          about what is coming down the pipe.

    #2 The lab is making some major hardware investment's with the server equipment that handles Group                Chats.

     #3  New User Experience features are rapidly being developed, that will allow content creators greater                freedom's in crafting a more immerseve user experience.

     #4  UDP the ancient Internet protocol will finally be dumped in favor of HTTP / Yayyyy !
             Is about time on that issue.

    And last but not least the in viewer based Web Search viewer is going to dump Web Kit in favor of the new and vastly superior Chrome Embeded Framework api

    All in all, everything so far is good news.

     Now we just wait and see.

JayR Cela :_)  

Sunday, June 29, 2014

SecondLife : Now That All The Clamor & Panic Has Settled Down : What's Next ?

By Avatar JayR Cela

    I think we have already experienced pretty much what is possible in SL. Take for instance, we can finally cross simm borders without much of a problem. The Materials and predictive logarithms used within the new SL viewer work extremely well. Everything seems to be running along at full steam ahead.

    SL is rather old technology, the fact that it has finally been pushed to this extreme is an admirable feat.

   So what's next for SecondLife ? Hopefully all the best, I am however still uncomfortable with creating anything here and the current state of the TOS terms giving LL complete irrevocable copyright, I do believe this will eventually backfire on them.

   Oh Well :(

JayR Cela

Thursday, June 26, 2014

Christianity Is A Total Disaster And A Cruel Joke

By Avatar JayR Cela

     War is good, it creates job's.
      Never-mind the aftermath of returning soldiers.

JayR Cela

Is Open Sim Looking Better Every Day ?

By Avatar JayR Cela

    Ok everyone know's I am an opinionated  crack-pot, that's not a big deal, I feel comfortable with the title. However since Ebbe Linden already spilled the bean's, marking SL for a slow and agonizing death, I have to admit at least the man had the gut's to let everyone in on the future plan's. Ya gotta give him credit for that.

     SecondLife is Old and Creaky, there is only so much you can do with a perhaps 15 year old architecture in computer life, so is it  time to move on ?

    At one time I had hoped to do more exploring of various Open Sim grids, unfortunately none of them even compare to SL in terms of maturity. So where does that leave the resident's and entrepreneur's that have devoted so much effort and time into this platform ?

    I can tel ya for a fact most of the Open Sim grids can not even begin to compare to SL with the recent advancement's.  However we now have a rush of  feelings of instability within the SL community, in other words people are freaking out, more and likely for no good reason.

    I mean lets get real for a minute, have you ever even bothered to travel to some of the OS grid's ? Most of them are crap !!! Plain and Simple it's old tech, however OS does present an unprecedented opportunity for those inclined to take on the challenge.

   Personally I would just wait it out, SecondLife ain't going away anytime soon, and Open Sim will just continue to improve.

JayR Cela

Let's Sue The United States Congress For Not Doing It's Job

By Avatar JayR Cela

    As John Boehner ( the  boner ) gears up towards wasting more tax dollars trying to Sue President Obama  for issuing an executive order, and because the congress refuse's to do anything, besides stamp their feet and whine, about everything. The country is going to hell in a hand basket.

    It's well past the time to throw the crazy right wing christian lunatic fringe into the fridge.

    So John the Boner ( meat head ) want's to sue our president, hell at least he is trying to do something positive. All congress and there tidy whitey prejudiced moron's are about to do is  cost the american tax payers more money we don't have, and yet in the next breath they whine about people on Food Stamps !

    Unbelievable ? / No, just watch any Christian Television Show, they are all nut's. These folk's still believe that the world was created several thousand years ago.

JayR Cela :(
  

SecondLife : Grinding To A Halt ? : Third Party Viewers Need a Serious Rethink

By Avatar JayR Cela

    I guess that Ebbe Linden has never played the game of Poker in RL, his premature announcement of a SecondLife 2 may have backfired.

    I seriously doubt if any of the Third Party SL Viewers will bother wasting any more of there time devoting more resources towards further progressing a dying platform.

    OUCH ! *Stabbing Your Self In The Foot Hurt's*

     Or didn't we already learn that.

     So how many time's ya gonna be screwed by the lab ?

    As much as I admire Oz Linden and lot's of other folk's that are employed within LL, I gotta say hey, the platform is now officially a dead issue. Ebbe Linden confirmed it.

    So what are ya gonna do as a TPV ? / Keep on developing for a dying platform or move forward ?

    Unfortunately SL is DOOMED !!

    LOL :_)

JayR Cela  :_)

Wednesday, June 25, 2014

SecondLife : Lampoon : Some One Has To Do It.

By Avatar JayR Cela

    I have been pretty much silent the past year or two, watching SL meta-morph-is into it's current state, and a lot of the opinions I make here should be taken tongue in cheek.

    When you look back over the years and see all the misguided attempt's to push Virtual Reality into the mainstream, you can not possibly tell me it is not comical.

    The rapid rush of "Hey Let's Throw A Bunch Of Stuff On The Wall, and See What Stick's" approach hopefully is going to slow down. Let's face it SL is OLD Technology ! / Really Old / Hell at least 11 years since its first public appearance.

    If ya can't take a joke every now and then when I post here, I don't know what to tell ya, I just speak my mind when I have something to say, and I am sometimes surprised that people actually read what I have to say.

    Thank You

JayR Cela :_)


   

Will SecondLife 2 & High Fidelity Rely Upon Blatantly Stolen Intellectual Property ?

By Avatar JayR Cela

    Ok, I been playing nice the past few month's, laying low and observing. Since LL essentially screwed over all of the content creator's in SL, and stole the right's to everything they have so painstakingly created over a period of 11 years, in one fell swoop with the TOS changes.

    I guess now we are to believe that the new SL 2 will be fantastic, and I am sure it will be, now that the Lab has exclusive right's to all of the content created here in the past to do what ever they wish with.

    And I guess you could consider that to be a good thing, for new people suckered into another Closed Garden Virtual World Environment. After all any new-bee in SL 2 or HF will have access to a vast library of ready ( Stolen IP )  made stuff !! Whoopeee !!

     It is very kool to think of all your hard work being freely distributed for the benefit of the Lab's bottom line.

    I have not attended SL11 or whatever it is, on a matter of principle, all the contributors are getting ripped off. !!

JayR Cela :_(

SecondLife II Announcement : A Boon To OpenSim ?

By Avatar JayR Cela

    Well there is always something to be said about stabbing yourself in the foot, ummm like "ooop's, that hurt" Make no doubt about it, I am predicting that SL 2 will be browser based, ( hopefully the Lab won't contract out the UI design to some one in the Ukraine again )

    I have been doing a lot of research lately, and currently there is a groundswell of support for a new OpenSim standard viewer.

    Yep that's right, one that is completely un-tied from the shackles of SL compatibility, and it's about damn well time, Kokua, FireStorm and Singularity are currently 64bit and available on Linux, Mac and the Window's platform, and we can not forget Kool Viewer (still 32bit ), all 4 fit perfectly well in OS

    So does OpenSim need it's own dedicated viewer ? / Hell Yes !

JayR Cela

SecondLife : Was Ebbe Linden's Announcement Of A SecondLife II Premature ?

By Avatar JayR Cela

    I will make this post short and simple NO !! And here is why.

    For the first time in as long as I can remember, the Lab is being forthcoming, and actually telling it's resident's what the heck is going on. I have read numerous post's, followed rant's on SLU, so on and so forth..

    All I can say is, Wake up people things change !! Are you still using Windows 95 , 98, 2000, XP, Vista ?

    The current SL architecture is older than dirt in the computer world, at least they are leaving SL1  in the more than capable hands of Oz Linden, and giving everyone a heads up with future plans. So let's make the best of it and put some support, behind one of the people ( and others ) that have worked so hard to make SL a much better place than it was just 2 short years ago.

JayR Cela

 

Tuesday, June 24, 2014

SecondLife : Linden Lab Winding Down SL-I In Preparation For SecondLife-II : Oz Linden Named Interim Technical Director

By Avatar JayR Cela

    As LL prepares to shift focus towards development of the Next Generation or "SecondLife-II" we have been left in the capable hands of the much admired OZ Linden. As you may already know, Oz has garnered an incredible amount of respect and trust within the SL developer community, and it is easy to see why. In my 9 years spent here I have never seen any LL employee so involved with the development community.

    So let's have a "Hat's Off" congratulation's to OZ, we are in very capable hands.

JayR Cela :_)

Wednesday, June 11, 2014

SecondLife : ComputerLife : RealLife : 32 Bit Is Pretty Much A Dead Issue :_(

By Avatar JayR Cela

   Is sad to see, but 32 bit support is gradually fading into the annals of computer history, AMD64 or x-86_64 depending upon what you wish to call it has been around for about ten years or so, and it is nice to see some of the TPV's for SL embracing the 64 bit platform full steam ahead.

   My experience so far has been pretty good, the Kokua viewer is probably the best I have used recently. Singularity is very good as well but suffers from odd problems and invisi-prim's, ( in SL ) rendering my collection of shoes in SL pretty much unusable. FireStorm has not gotten the full treatment yet with the Project Interesting, or Project SunShine stuff, and the 32bit Linux version refuse's to run for me on KXStudio 14.04 or with Wine, I have been tempted to give Virtual Box a shot at running my favorite SL Viewer, not sure if it's worth the effort tho, a new one will be on the way soon enough.

    The Black Dragon Viewer / I think this guy NiranV really kinda kicked off all the 64 bit frenzy, however his viewer is a work in progress to say the least, with extremely high system requirements, and an ever changing User Interface, I would however love to see a Linux version again.

    So I am going to backtrack on a statement I made about a year ago, SecondLife System Requirement's, if you are still on a 32Bit computer, it may be time to start thinking about an purchasing a new one.

JayR Cela